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Unreal Blueprint Style Group #75
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Hmm why not, but I prefer using "real" groups, to keep the main graph as small as possible. |
I feel like groups are still a work in progress and I find it to be confusing to navigate the group tree. With the groups they lack editable inputs and outputs after they have been created unless you count remote but that only allows "constant values" in the way that they can't change when generating the material unlike the regular inputs. |
If my problems with groups are fixed then I would use them happily but I still feel like I'm missing that extra bit of organization, especially when looking at a material that you haven't created or haven't touched in a while. |
Of course inputs and outputs are editable. Just select them and hit Ctrl-W, and you can add/remove/reorder ports. And reordering will keep connectivity outside. |
And BTW, the comment node is not that bad for that purpose. Make it possible to edit the title and change the color, maybe ? And make sure comments are always below other nodes. |
Unreal has a group node that goes around an area that has a re-nameable title that I find very useful for organization.
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