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DllManipulator.cs
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DllManipulator.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using UnityEngine;
namespace UnityNativeTool.Internal
{
//Note "DLL" used in this code refers to Dynamically Loaded Library, and not to the .dll file extension on Windows.
public partial class DllManipulator
{
public const string DLL_PATH_PATTERN_DLL_NAME_MACRO = "{name}";
public const string DLL_PATH_PATTERN_ASSETS_MACRO = "{assets}";
public const string DLL_PATH_PATTERN_PROJECT_MACRO = "{proj}";
private const string CRASH_FILE_NAME_PREFIX = "unityNativeCrash_";
public static DllManipulatorOptions Options { get; set; }
private static int _unityMainThreadId;
private static string _assetsPath;
private static readonly LinkedList<object> _antiGcRefHolder = new LinkedList<object>();
private static readonly ReaderWriterLockSlim _nativeFunctionLoadLock = new ReaderWriterLockSlim();
private static ModuleBuilder _customDelegateTypesModule = null;
private static readonly Dictionary<string, NativeDll> _dlls = new Dictionary<string, NativeDll>();
private static readonly Dictionary<MethodInfo, DynamicMethod> _nativeFunctionMocks = new Dictionary<MethodInfo, DynamicMethod>();
private static readonly Dictionary<NativeFunctionSignature, Type> _delegateTypesForNativeFunctionSignatures = new Dictionary<NativeFunctionSignature, Type>();
private static List<NativeFunction> _mockedNativeFunctions = new List<NativeFunction>();
private static int _createdDelegateTypes = 0;
private static int _lastNativeCallIndex = 0; //Use with synchronization
private static List<Tuple<MethodInfo, bool>> _customLoadedTriggers = null; //List of callbacks to run, whether to run them on the main thread.
private static List<Tuple<MethodInfo, bool>> _customBeforeUnloadTriggers = null;
private static List<Tuple<MethodInfo, bool>> _customAfterUnloadTriggers = null;
/// <summary>
/// Initialization.
/// Finds and mocks relevant native function declarations.
/// If <see cref="DllLoadingMode.Preload"/> option is specified, loads all DLLs specified by these functions.
/// Options have to be configured before calling this method.
/// </summary>
internal static void Initialize(int unityMainThreadId, string assetsPath)
{
_unityMainThreadId = unityMainThreadId;
_assetsPath = assetsPath;
LowLevelPluginManager.ResetStubPlugin();
Assembly[] assemblies;
if (Options.assemblyPaths.Length == 0)
{
assemblies = new[] { Assembly.GetExecutingAssembly() };
}
else
{
var allAssemblies = AppDomain.CurrentDomain.GetAssemblies();
assemblies = allAssemblies.Where(a => !a.IsDynamic && Options.assemblyPaths.Any(p => p == PathUtils.NormallizeSystemAssemblyPath(a.Location))).ToArray();
var missingAssemblies = Options.assemblyPaths.Except(assemblies.Select(a => PathUtils.NormallizeSystemAssemblyPath(a.Location)));
foreach (var assemblyPath in missingAssemblies)
{
Debug.LogError($"Could not find assembly at path {assemblyPath}");
}
}
foreach (var assembly in assemblies)
{
var allTypes = assembly.GetTypes();
foreach (var type in allTypes)
{
foreach (var method in type.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
{
if (method.IsDefined(typeof(DllImportAttribute)))
{
if (method.IsDefined(typeof(DisableMockingAttribute)))
continue;
if (method.DeclaringType.IsDefined(typeof(DisableMockingAttribute)))
continue;
if (Options.mockAllNativeFunctions || method.IsDefined(typeof(MockNativeDeclarationAttribute)) || method.DeclaringType.IsDefined(typeof(MockNativeDeclarationsAttribute)))
MockNativeFunction(method);
}
else
{
if (method.IsDefined(typeof(NativeDllLoadedTriggerAttribute)))
RegisterTriggerMethod(method, ref _customLoadedTriggers, method.GetCustomAttribute<NativeDllLoadedTriggerAttribute>());
if (method.IsDefined(typeof(NativeDllBeforeUnloadTriggerAttribute)))
RegisterTriggerMethod(method, ref _customBeforeUnloadTriggers, method.GetCustomAttribute<NativeDllBeforeUnloadTriggerAttribute>());
if (method.IsDefined(typeof(NativeDllAfterUnloadTriggerAttribute)))
RegisterTriggerMethod(method, ref _customAfterUnloadTriggers, method.GetCustomAttribute<NativeDllAfterUnloadTriggerAttribute>());
}
}
}
}
if (Options.loadingMode == DllLoadingMode.Preload)
LoadAll();
}
/// <summary>
/// Will unload/forget all dll's and reset the state
/// </summary>
public static void Reset()
{
UnloadAll();
ForgetAllDlls();
ClearCrashLogs();
_customLoadedTriggers?.Clear();
_customAfterUnloadTriggers?.Clear();
_customBeforeUnloadTriggers?.Clear();
}
private static void RegisterTriggerMethod(MethodInfo method, ref List<Tuple<MethodInfo, bool>> triggersList, TriggerAttribute attribute)
{
var parameters = method.GetParameters();
if (parameters.Length == 0 || parameters.Length == 1 && parameters[0].ParameterType == typeof(NativeDll)
|| parameters.Length == 2 && parameters[0].ParameterType == typeof(NativeDll) && parameters[1].ParameterType == typeof(int))
{
if (triggersList == null)
triggersList = new List<Tuple<MethodInfo, bool>>();
triggersList.Add(new Tuple<MethodInfo, bool>(method, attribute.UseMainThreadQueue));
}
else
{
Debug.LogError($"Trigger method must either take no parameters, one parameter of type {nameof(NativeDll)} or one of type {nameof(NativeDll)} and one int. " +
$"See the TriggerAttribute for more details. Violation on method {method.Name} in {method.DeclaringType.FullName}");
}
}
/// <summary>
/// Loads all DLLs and functions for mocked methods
/// </summary>
public static void LoadAll()
{
_nativeFunctionLoadLock.EnterWriteLock(); //Locking with no thread safety option is not required but is ok (this function isn't performance critical)
try
{
foreach (var dll in _dlls.Values)
{
if (dll.handle == IntPtr.Zero)
{
foreach (var nativeFunction in dll.functions)
{
LoadTargetFunction(nativeFunction, false);
}
// Notify that the dll and its functions have been loaded in preload mode
// This here allows use of native functions in the triggers
if(Options.loadingMode == DllLoadingMode.Preload)
InvokeCustomTriggers(_customLoadedTriggers, dll);
}
}
}
finally
{
_nativeFunctionLoadLock.ExitWriteLock();
}
}
/// <summary>
/// Unloads all DLLs and functions currently loaded
/// </summary>
public static void UnloadAll()
{
_nativeFunctionLoadLock.EnterWriteLock(); //Locking with no thread safety option is not required but is ok (this function isn't performance critical)
try
{
foreach (var dll in _dlls.Values)
{
if (dll.handle != IntPtr.Zero)
{
LowLevelPluginManager.OnBeforeDllUnload(dll);
InvokeCustomTriggers(_customBeforeUnloadTriggers, dll);
bool success = SysUnloadDll(dll.handle);
if (!success)
Debug.LogWarning($"Error while unloading DLL \"{dll.name}\" at path \"{dll.path}\"");
dll.ResetAsUnloaded();
InvokeCustomTriggers(_customAfterUnloadTriggers, dll);
}
}
}
finally
{
_nativeFunctionLoadLock.ExitWriteLock();
}
}
internal static void ForgetAllDlls()
{
_dlls.Clear();
_mockedNativeFunctions.Clear();
}
internal static void ClearCrashLogs()
{
if (Options.enableCrashLogs)
{
if (Options.crashLogsDir == null)
return;
var dir = ApplyDirectoryPathMacros(Options.crashLogsDir);
foreach (var filePath in Directory.GetFiles(dir))
{
if (Path.GetFileName(filePath).StartsWith(CRASH_FILE_NAME_PREFIX))
File.Delete(filePath);
}
}
}
/// <summary>
/// Creates information snapshot of all known DLLs.
/// </summary>
public static IList<NativeDllInfo> GetUsedDllsInfos()
{
var dllInfos = new NativeDllInfo[_dlls.Count];
int i = 0;
foreach (var dll in _dlls.Values)
{
var loadedFunctions = dll.functions.Select(f => f.identity.symbol).ToList();
dllInfos[i] = new NativeDllInfo(dll.name, dll.path, dll.handle != IntPtr.Zero, dll.loadingError, dll.symbolError, loadedFunctions);
i++;
}
return dllInfos;
}
private static string ApplyDirectoryPathMacros(string path)
{
return path
.Replace(DLL_PATH_PATTERN_ASSETS_MACRO, _assetsPath)
.Replace(DLL_PATH_PATTERN_PROJECT_MACRO, _assetsPath + "/../");
}
private static void MockNativeFunction(MethodInfo function)
{
var methodMock = GetNativeFunctionMockMethod(function);
Detour.MarkForNoInlining(function);
PrepareDynamicMethod(methodMock);
Detour.DetourMethod(function, methodMock);
}
/// <summary>
/// Creates and registers new DynamicMethod that mocks <paramref name="nativeMethod"/> and itself calls dynamically loaded function from DLL.
/// </summary>
private static DynamicMethod GetNativeFunctionMockMethod(MethodInfo nativeMethod)
{
if (!_nativeFunctionMocks.TryGetValue(nativeMethod, out var mockedDynamicMethod))
{
var dllImportAttr = nativeMethod.GetCustomAttribute<DllImportAttribute>();
var dllName = dllImportAttr.Value;
string dllPath;
var nativeFunctionSymbol = dllImportAttr.EntryPoint;
if (_dlls.TryGetValue(dllName, out var dll))
{
dllPath = dll.path;
}
else
{
dllPath = ApplyDirectoryPathMacros(Options.dllPathPattern).Replace(DLL_PATH_PATTERN_DLL_NAME_MACRO, dllName);
dll = new NativeDll(dllName, dllPath);
_dlls.Add(dllName, dll);
}
var nativeFunction = new NativeFunction(nativeFunctionSymbol, dll);
dll.functions.Add(nativeFunction);
var nativeFunctionIndex = _mockedNativeFunctions.Count;
_mockedNativeFunctions.Add(nativeFunction);
var parameters = nativeMethod.GetParameters();
var parameterTypes = parameters.Select(x => x.ParameterType).ToArray();
var nativeMethodSignature = new NativeFunctionSignature(nativeMethod, dllImportAttr.CallingConvention,
dllImportAttr.BestFitMapping, dllImportAttr.CharSet, dllImportAttr.SetLastError, dllImportAttr.ThrowOnUnmappableChar);
if (!_delegateTypesForNativeFunctionSignatures.TryGetValue(nativeMethodSignature, out nativeFunction.delegateType))
{
nativeFunction.delegateType = CreateDelegateTypeForNativeFunctionSignature(nativeMethodSignature, nativeMethod.Name);
_delegateTypesForNativeFunctionSignatures.Add(nativeMethodSignature, nativeFunction.delegateType);
}
var targetDelegateInvokeMethod = nativeFunction.delegateType.GetMethod("Invoke", BindingFlags.Instance | BindingFlags.Public);
mockedDynamicMethod = new DynamicMethod(dllName + ":::" + nativeFunctionSymbol, nativeMethod.ReturnType, parameterTypes, typeof(DllManipulator));
mockedDynamicMethod.DefineParameter(0, nativeMethod.ReturnParameter.Attributes, null);
for (int i = 0; i < parameters.Length; i++)
{
mockedDynamicMethod.DefineParameter(i + 1, parameters[i].Attributes, null);
}
GenerateNativeFunctionMockBody(mockedDynamicMethod.GetILGenerator(), parameters, targetDelegateInvokeMethod, nativeFunctionIndex);
_antiGcRefHolder.AddLast(nativeFunction);
_antiGcRefHolder.AddLast(mockedDynamicMethod);
}
return mockedDynamicMethod;
}
private static void GenerateNativeFunctionMockBody(ILGenerator il, ParameterInfo[] parameters, MethodInfo delegateInvokeMethod, int nativeFunctionIndex)
{
var returnsVoid = delegateInvokeMethod.ReturnType == typeof(void);
if (Options.threadSafe)
{
if (!returnsVoid)
il.DeclareLocal(delegateInvokeMethod.ReturnType); //Local 0: return value
il.Emit(OpCodes.Ldsfld, Field_NativeFunctionLoadLock.Value);
il.Emit(OpCodes.Call, Method_Rwls_EnterReadLock.Value);
il.BeginExceptionBlock(); //Start lock clause: lock, try { ... }, finally { release }
}
il.Emit(OpCodes.Ldsfld, Field_MockedNativeFunctions.Value); //Load NativeFunction object
il.EmitFastI4Load(nativeFunctionIndex);
il.Emit(OpCodes.Call, Method_List_NativeFunction_get_Item.Value);
if (Options.loadingMode == DllLoadingMode.Lazy) //If lazy mode, load the function. Otherwise we assume it's already loaded
{
if (Options.threadSafe)
throw new InvalidOperationException("Thread safety with Lazy mode is not supported");
il.Emit(OpCodes.Dup);
il.Emit(OpCodes.Ldc_I4_0); //ignoreLoadErrors -> false
il.Emit(OpCodes.Call, Method_LoadTargetFunction.Value);
}
if (Options.enableCrashLogs) //Log function invocation
{
il.EmitFastI4Load(parameters.Length); //Generate array of arguments
il.Emit(OpCodes.Newarr, typeof(object));
for (int i = 0; i < parameters.Length; i++)
{
il.Emit(OpCodes.Dup);
il.EmitFastI4Load(i);
il.EmitFastArgLoad(i);
if (parameters[i].ParameterType.IsValueType)
il.Emit(OpCodes.Box, parameters[i].ParameterType);
il.Emit(OpCodes.Stelem_Ref);
}
il.Emit(OpCodes.Call, Method_WriteNativeCrashLog.Value);
il.Emit(OpCodes.Ldsfld, Field_MockedNativeFunctions.Value); //Once again load native function, previous one was consumed by log method
il.EmitFastI4Load(nativeFunctionIndex);
il.Emit(OpCodes.Call, Method_List_NativeFunction_get_Item.Value);
}
il.Emit(OpCodes.Ldfld, Field_NativeFunctionDelegate.Value);
//Seems like cast to concrete delegate type is not required here
for (int i = 0; i < parameters.Length; i++)
{
il.EmitFastArgLoad(i);
}
il.Emit(OpCodes.Callvirt, delegateInvokeMethod); //Call native function
if (Options.threadSafe) //End lock clause. Lock is being held during execution of native function, which is necessary since the DLL could be otherwise unloaded between acquire of delegate and call to delegate
{
var retLabel = il.DefineLabel();
if (!returnsVoid)
il.Emit(OpCodes.Stloc_0);
il.Emit(OpCodes.Leave_S, retLabel);
il.BeginFinallyBlock();
il.Emit(OpCodes.Ldsfld, Field_NativeFunctionLoadLock.Value);
il.Emit(OpCodes.Call, Method_Rwls_ExitReadLock.Value);
il.EndExceptionBlock();
il.MarkLabel(retLabel);
if (!returnsVoid)
il.Emit(OpCodes.Ldloc_0);
}
il.Emit(OpCodes.Ret);
}
/// <summary>
/// Prepares <paramref name="method"/> to be injected (aka. patched) into other method
/// </summary>
private static void PrepareDynamicMethod(DynamicMethod method)
{
//
// From https://github.com/pardeike/Harmony
//
if (Method_DynamicMethod_CreateDynMethod.Value != null)
{
var h_CreateDynMethod = MethodInvoker.GetHandler(Method_DynamicMethod_CreateDynMethod.Value);
h_CreateDynMethod(method, new object[0]);
}
else
{
throw new Exception("DynamicMethod.CreateDynMethod() not found");
}
}
private static Type CreateDelegateTypeForNativeFunctionSignature(NativeFunctionSignature functionSignature, string functionName)
{
if (_customDelegateTypesModule == null)
{
var aName = new AssemblyName("HelperRuntimeDelegates");
var delegateTypesAssembly = AppDomain.CurrentDomain.DefineDynamicAssembly(aName, AssemblyBuilderAccess.RunAndSave);
_customDelegateTypesModule = delegateTypesAssembly.DefineDynamicModule(aName.Name, aName.Name + ".dll");
}
var delBuilder = _customDelegateTypesModule.DefineType("HelperNativeDelegate" + _createdDelegateTypes.ToString(),
TypeAttributes.Class | TypeAttributes.Public | TypeAttributes.Sealed | TypeAttributes.AnsiClass | TypeAttributes.AutoClass, typeof(MulticastDelegate));
//ufp = UnmanagedFunctionPointer
object[] ufpAttrCtorArgValues = { functionSignature.callingConvention };
FieldInfo[] ufpAttrNamedFields = { Field_Ufpa_BestFitMapping.Value, Field_Ufpa_CharSet.Value, Field_Ufpa_SetLastError.Value, Field_Ufpa_ThrowOnUnmappableChar.Value };
object[] ufpAttrFieldValues = { functionSignature.bestFitMapping, functionSignature.charSet, functionSignature.setLastError, functionSignature.throwOnUnmappableChar };
var ufpAttrBuilder = new CustomAttributeBuilder(Ctor_Ufp.Value, ufpAttrCtorArgValues, ufpAttrNamedFields, ufpAttrFieldValues);
delBuilder.SetCustomAttribute(ufpAttrBuilder);
var ctorBuilder = delBuilder.DefineConstructor(MethodAttributes.RTSpecialName | MethodAttributes.HideBySig | MethodAttributes.Public,
CallingConventions.Standard, DELEGATE_CTOR_PARAMETERS);
ctorBuilder.SetImplementationFlags(MethodImplAttributes.Runtime | MethodImplAttributes.Managed);
var invokeBuilder = delBuilder.DefineMethod("Invoke", MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.Virtual | MethodAttributes.NewSlot,
CallingConventions.Standard | CallingConventions.HasThis, functionSignature.returnParameter.type, functionSignature.parameters.Select(p => p.type).ToArray());
invokeBuilder.SetImplementationFlags(MethodImplAttributes.Runtime | MethodImplAttributes.Managed);
var invokeReturnParam = invokeBuilder.DefineParameter(0, functionSignature.returnParameter.parameterAttributes, null);
foreach (var attr in functionSignature.returnParameter.customAttributes)
{
var attrBuilder = CreateAttributeBuilderFromAttributeInstance(attr, functionName);
if(attrBuilder != null)
invokeReturnParam.SetCustomAttribute(attrBuilder);
}
for (int i = 0; i < functionSignature.parameters.Length; i++)
{
var param = functionSignature.parameters[i];
var paramBuilder = invokeBuilder.DefineParameter(i + 1, param.parameterAttributes, null);
foreach(var attr in param.customAttributes)
{
var attrBuilder = CreateAttributeBuilderFromAttributeInstance(attr, functionName);
if (attrBuilder != null)
paramBuilder.SetCustomAttribute(attrBuilder);
}
}
_createdDelegateTypes++;
return delBuilder.CreateType();
}
private static CustomAttributeBuilder CreateAttributeBuilderFromAttributeInstance(Attribute attribute, string nativeFunctionName)
{
var attrType = attribute.GetType();
switch (attribute)
{
case MarshalAsAttribute marshalAsAttribute:
{
if(marshalAsAttribute.Value == UnmanagedType.LPArray) // Used to bypass Mono bug, see https://github.com/mono/mono/issues/16570
throw new Exception("UnmanagedType.LPArray in [MarshalAs] attribute is not supported. See Limitations section.");
object[] ctorArgs = { marshalAsAttribute.Value };
var fields = attrType.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(f => f.FieldType.IsValueType).ToArray(); // Used to bypass Mono bug, see https://github.com/mono/mono/issues/12747
var fieldValues = fields.Select(f => f.GetValue(attribute)).ToArray();
//MarshalAsAttribute has no properties other than Value, which is passed in constructor, hence empty properties array
return new CustomAttributeBuilder(Ctor_MarshalAsAttribute.Value, ctorArgs, Array.Empty<PropertyInfo>(),
Array.Empty<object>(), fields, fieldValues);
}
case InAttribute _:
case OutAttribute _:
{
var ctor = attrType.GetConstructor(Type.EmptyTypes);
return new CustomAttributeBuilder(ctor, Array.Empty<object>(), Array.Empty<PropertyInfo>(), Array.Empty<object>(),
Array.Empty<FieldInfo>(), Array.Empty<object>());
}
default:
{
Debug.LogWarning($"Skipping copy of attribute [{attrType.Name}] in function {nativeFunctionName} as it is not supported. However, if it is desirable to include it, adding such support should be easy. See the method that throws this exception.");
return null;
}
}
}
/// <summary>
/// Loads DLL and function delegate of <paramref name="nativeFunction"/> if not yet loaded.
/// To achieve thread safety calls to this method must be synchronized.
/// Note: This method is being called by dynamically generated code. Be careful when changing its signature.
/// </summary>
internal static void LoadTargetFunction(NativeFunction nativeFunction, bool ignoreLoadError)
{
var dll = nativeFunction.containingDll;
if (dll.handle == IntPtr.Zero)
{
dll.handle = SysLoadDll(dll.path);
if (dll.handle == IntPtr.Zero)
{
if (!ignoreLoadError)
{
dll.loadingError = true;
Prop_EditorApplication_isPaused.Value?.SetValue(null, true);
throw new NativeDllException($"Could not load DLL \"{dll.name}\" at path \"{dll.path}\".");
}
return;
}
else
{
dll.loadingError = false;
LowLevelPluginManager.OnDllLoaded(dll);
// Call the custom triggers once UnityPluginLoad has been called
// For Lazy mode call the triggers immediately, preload waits until all functions are loaded (in LoadAll)
if(Options.loadingMode == DllLoadingMode.Lazy)
InvokeCustomTriggers(_customLoadedTriggers, dll);
}
}
if (nativeFunction.@delegate == null)
{
IntPtr funcPtr = SysGetDllProcAddress(dll.handle, nativeFunction.identity.symbol);
if (funcPtr == IntPtr.Zero)
{
if (!ignoreLoadError)
{
dll.symbolError = true;
Prop_EditorApplication_isPaused.Value?.SetValue(null, true);
throw new NativeDllException($"Could not get address of symbol \"{nativeFunction.identity.symbol}\" in DLL \"{dll.name}\" at path \"{dll.path}\".");
}
return;
}
else
{
dll.symbolError = false;
}
nativeFunction.@delegate = Marshal.GetDelegateForFunctionPointer(funcPtr, nativeFunction.delegateType);
}
}
private static void InvokeCustomTriggers(List<Tuple<MethodInfo, bool>> triggers, NativeDll dll)
{
if (triggers == null)
return;
foreach(var (methodInfo, useMainThreadQueue) in triggers)
{
object[] args;
// Determine args for method
if (methodInfo.GetParameters().Length == 2)
args = new object[] { dll, _unityMainThreadId };
else if (methodInfo.GetParameters().Length == 1)
args = new object[] { dll };
else
args = Array.Empty<object>();
// Execute now or queue to the main thread
if (useMainThreadQueue && Thread.CurrentThread.ManagedThreadId != _unityMainThreadId)
DllManipulatorScript.MainThreadTriggerQueue.Enqueue(() => methodInfo.Invoke(null, args));
else
methodInfo.Invoke(null, args);
}
}
/// <summary>
/// Logs native function's call to file. If that file exists, it is overwritten. One file is maintained for each thread.
/// Note: This method is being called by dynamically generated code. Be careful when changing its signature.
/// </summary>
private static void WriteNativeCrashLog(NativeFunction nativeFunction, object[] arguments)
{
var threadId = Thread.CurrentThread.ManagedThreadId;
var filePath = Path.Combine(ApplyDirectoryPathMacros(Options.crashLogsDir), $"{CRASH_FILE_NAME_PREFIX}tid{threadId}.log");
using (var file = File.Open(filePath, FileMode.Create, FileAccess.Write, FileShare.Read)) //Truncates file if exists
{
using(var writer = new StreamWriter(file))
{
writer.Write("function: ");
writer.WriteLine(nativeFunction.identity.symbol);
writer.Write($"from DLL: ");
writer.WriteLine(nativeFunction.containingDll.name);
writer.Write($" at path: ");
writer.WriteLine(nativeFunction.containingDll.path);
writer.Write("arguments: ");
if (arguments.Length == 0)
{
writer.WriteLine("no arguments");
}
else
{
writer.WriteLine();
for (int i = 0; i < arguments.Length; i++)
{
writer.Write($" {i}:".PadRight(5));
var param = arguments[i];
if (param == null)
{
writer.Write("null");
}
else
{
switch (param)
{
case string _:
writer.Write($"\"{param}\"");
break;
//For float types use InvariantCulture, as so to use dot decimal separator over comma
case float f:
writer.Write(f.ToString(System.Globalization.CultureInfo.InvariantCulture));
break;
case double f:
writer.Write(f.ToString(System.Globalization.CultureInfo.InvariantCulture));
break;
case decimal f:
writer.Write(f.ToString(System.Globalization.CultureInfo.InvariantCulture));
break;
default:
writer.Write(param);
break;
}
}
writer.WriteLine();
}
}
writer.Write("thread: ");
if(threadId == _unityMainThreadId)
writer.WriteLine("unity main thread");
else
writer.WriteLine($"{Thread.CurrentThread.Name}({threadId})");
var nativeCallIndex = Interlocked.Increment(ref _lastNativeCallIndex) - 1;
writer.Write("call index: ");
writer.WriteLine(nativeCallIndex);
if (Options.crashLogsStackTrace)
{
var stackTrace = new System.Diagnostics.StackTrace(1); //Skip this frame
writer.WriteLine("stack trace:");
writer.Write(stackTrace.ToString());
}
}
}
}
private static IntPtr SysLoadDll(string filepath)
{
#if UNITY_STANDALONE_WIN
return PInvokes_Windows.LoadLibrary(filepath);
#elif UNITY_STANDALONE_LINUX
return PInvokes_Linux.dlopen(filepath, (int)Options.posixDlopenFlags);
#elif UNITY_STANDALONE_OSX
return PInvokes_Osx.dlopen(filepath, (int)Options.posixDlopenFlags);
#endif
}
private static bool SysUnloadDll(IntPtr libHandle)
{
#if UNITY_STANDALONE_WIN
return PInvokes_Windows.FreeLibrary(libHandle);
#elif UNITY_STANDALONE_LINUX
return PInvokes_Linux.dlclose(libHandle) == 0;
#elif UNITY_STANDALONE_OSX
return PInvokes_Osx.dlclose(libHandle) == 0;
#endif
}
private static IntPtr SysGetDllProcAddress(IntPtr libHandle, string symbol)
{
#if UNITY_STANDALONE_WIN
return PInvokes_Windows.GetProcAddress(libHandle, symbol);
#elif UNITY_STANDALONE_LINUX
return PInvokes_Linux.dlsym(libHandle, symbol);
#elif UNITY_STANDALONE_OSX
return PInvokes_Osx.dlsym(libHandle, symbol);
#endif
}
}
[Serializable]
public class DllManipulatorOptions
{
public string dllPathPattern;
public string[] assemblyPaths; //empty means only executing assembly
public DllLoadingMode loadingMode;
public PosixDlopenFlags posixDlopenFlags;
public bool threadSafe;
public bool enableCrashLogs;
public string crashLogsDir;
public bool crashLogsStackTrace;
public bool mockAllNativeFunctions;
public bool onlyInEditor;
public bool enableInEditMode;
public DllManipulatorOptions CloneTo(DllManipulatorOptions other)
{
other.dllPathPattern = dllPathPattern;
other.assemblyPaths = (string[]) assemblyPaths.Clone();
other.loadingMode = loadingMode;
other.posixDlopenFlags = posixDlopenFlags;
other.threadSafe = threadSafe;
other.enableCrashLogs = enableCrashLogs;
other.crashLogsDir = crashLogsDir;
other.crashLogsStackTrace = crashLogsStackTrace;
other.mockAllNativeFunctions = mockAllNativeFunctions;
other.onlyInEditor = onlyInEditor;
other.enableInEditMode = enableInEditMode;
return other;
}
public bool Equals(DllManipulatorOptions other)
{
return other.dllPathPattern == dllPathPattern && other.assemblyPaths.SequenceEqual(assemblyPaths) &&
other.loadingMode == loadingMode && other.posixDlopenFlags == posixDlopenFlags &&
other.threadSafe == threadSafe && other.enableCrashLogs == enableCrashLogs &&
other.crashLogsDir == crashLogsDir && other.crashLogsStackTrace == crashLogsStackTrace &&
other.mockAllNativeFunctions == mockAllNativeFunctions && other.onlyInEditor == onlyInEditor &&
other.enableInEditMode == enableInEditMode;
}
}
public enum DllLoadingMode
{
Lazy,
Preload
}
}