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rogerbarton committed Aug 26, 2020
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2 changes: 1 addition & 1 deletion docs/report/index.md
@@ -1,4 +1,4 @@
# Report (draft)
# Report

.. note::
This report can be `read as a pdf <https://github.com/rogerbarton/vr-modeling/releases/download/v1.0-report/3D_Modeling_in_VR.pdf>`_ from the GitHub `release <https://github.com/rogerbarton/vr-modeling/releases/tag/v1.0-report>`_.
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6 changes: 3 additions & 3 deletions docs/report/references.bib
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@misc{blender-vr,
title = {Blender {VR} Scene Inspection},
author = {{Blender Foundation}},
note = {https://docs.blender.org/manual/en/dev/addons/3d_view/vr_scene_inspection.html},
note = {https://docs.blender.org/manual/en/dev/addons/3d\_view/vr\_scene\_inspection.html},
}
@misc{blender-vr-release-notes,
title = {Blender {VR} Scene Inspection (release notes)},
author = {{Blender Foundation}},
note = {https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Virtual_Reality},
note = {https://wiki.blender.org/wiki/Reference/Release\_Notes/2.83/Virtual\_Reality},
}
@misc{unreal-engine,
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@misc{docs-custom-deformation,
title = {{3D Modeling in VR Documentation: Custom Deformation}},
author = {Roger Barton},
note = {https://vr-modeling.readthedocs.io/docs/developer-guide/adding-functionality.html#custom-deformation}
note = {https://vr-modeling.readthedocs.io/docs/developer-guide/adding-functionality.html\#custom-deformation}
}
@misc{ui-toolkit,
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2 changes: 2 additions & 0 deletions index.md
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*Deform meshes in Virtual Reality with libigl using Unity - A VR editor for libigl*

**See the** [Gallery & Showcase](docs/user-guide/gallery.html) **for visual summary.**

.. toctree::
:maxdepth: 2
:caption: Contents:
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