We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Line 124 in entity.gd is producing an error:
E 0:00:01:0746 _physics_process: The transform's origin and target can't be equal. <C++ Error> Condition "origin.is_equal_approx(p_target)" is true. Returning: Transform3D() <C++ Source> core/math/transform_3d.cpp:82 @ looking_at() entity.gd:124 @ smooth_rotate() entity.gd:235 @ _physics_process()
This is the line: var to = Quaternion(transform.looking_at(pos).basis).normalized()
The text was updated successfully, but these errors were encountered:
DiedByDisgust
No branches or pull requests
Line 124 in entity.gd is producing an error:
E 0:00:01:0746 _physics_process: The transform's origin and target can't be equal.
<C++ Error> Condition "origin.is_equal_approx(p_target)" is true. Returning: Transform3D()
<C++ Source> core/math/transform_3d.cpp:82 @ looking_at()
entity.gd:124 @ smooth_rotate()
entity.gd:235 @ _physics_process()
This is the line:
var to = Quaternion(transform.looking_at(pos).basis).normalized()
The text was updated successfully, but these errors were encountered: