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About

A header-only implementation of promise concept for AngelScript library. Actual implementation is in promise.hpp file, see example usage (examples directory): is in promises.cpp and promises.as

Usage

Drag and drop promise.hpp somewhere into your project.

Example usage with AngelScript

Promise creation

    promise<int>@ result = promise<int>();
    // Use promise_v for promise<void>

Promise settlement

    result.wrap(10);

Promise awaiting using coroutines

    int number_awaited = co_await result;
    int number_unwrapped = result.yield().unwrap();

Promise awaiting using callbacks

    result.when(function(wrapped_number)
    {
        int number_unwrapped = wrapped_number.unwrap();
    });

Example usage with C++

Promise creation

    AsBasicPromise<Executor>* Result = AsBasicPromise<Executor>::Create();
    /*
        Built-in implementations:
            AsDirectPromise = thread that resolves the promise continues script execution,
            AsReactivePromise = thread that resolves notifies the initiator
    */

Promise settlement

    int32_t Number = 10;
    Result->Store(&Number, asTYPEID_INT32);

Promise awaiting using wait

    int32_t Number;
    Result->WaitIf()->Retrieve(&Number, asTYPEID_INT32);

Promise awaiting using callbacks

    Result->When([](AsBasicPromise<Executor>* Result)
    {
        int32_t Number;
        Result->Retrieve(&Number, asTYPEID_INT32);
    });

Details

Promise object it self is measurably lightweight, it follows guarantees provided by <any> class. From design standpoint it provides pretty simple but effective API: get/set/pending functions. Implementation works in a way that allows one to never block for waiting. This could be used for effective task processing in concurrent environments. AngelScript implements coroutines concept which is highly utilized by this promise interface.

AngelScript engine will work with class as with GC watched object handle. Thread safe promise settlement (resolve) is guaranteed, this promise implementation avoids exceptions not because of performance penalty but rather because they are strings in AngelScript. This behaviour is controlled by user anyways and can be implemented fast.

Promise class is a template for a reason, it needs a specific functor struct that will be called before context suspend and when context resume is requested. This allows one to implement promise execution in any manner: using thread pool, conditional variables, single threaded sequence of execute calls and using other techniques that could be required by their specific environment. This also allows informative debugging with watchers.

Implementation does not have some features from other languages like JavaScript, for example Promise.all, these could be added through script file. Also promise does not contain <then> function that is used pretty often in JavaScript. That is because unlike JavaScript in AngelScript every context of execution is it self a coroutine so that is considered bloat by my self to add chaining.

Promise execution is conditional meaning early settled promises will never suspend context which improves performance and reduces latency. Also promise implementation uses AngelScript's memory functions to ensure support for memory pools and other optimizations.

This implementation supports important feature in my opinion: co_await keyword brought directly from C++20, it works just like await keyword in JavaScript but anywhere. This feature is not (yet?) AngelScript compiler supported so it requires an extra step over source code of script before sending it to compiler. See following usage examples:

    promise<...>@ future = ...;
    co_await future; // future could be a function call
    co_await  (    future    );
    co_await (future);
    co_await co_await future; // nested await
    co_await future[0].run_job(); // if future is an array
    auto@ response = (co_await future) + "output"; // if future has plus op
    if ((co_await (future)).is_succcess);
    while ((co_await future).is_pending);

    co_await(future) // Not supported, space is required

And final feature is naming customization, modifying preprocessor definitions in promise.hpp you could achieve desired naming conventions. By default C style is used (snake-case).

How it executes

This example has two implementations for promise resolution (controlled by ExecutionPolicy global variable in examples/promises.cpp):

  • Settlement thread executes next:
    1. Thread A has started the execution
    2. Promise await is called
    3. Thread A sleeps or does something unrelated
    4. Thread B settles the promise
    5. Thread B continues the execution
  • Node.js event loop executes next:
    1. Thread A has started the execution
    2. Promise await is called
    3. Thread A sleeps or does something unrelated
    4. Thread B settles the promise
    5. Thread B pushes a callback into a callback queue
    6. Thread A awakes or reaches it's event loop
    7. Thread A pops latest callback from a callback queue
    8. Thread A continues the execution

Building

CMake is build-system for this project, use CMake generate feature, no additional setup is required.

License

Project is licensed under the MIT license. Free for any type of use.

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