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misc.h
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misc.h
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/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
*
* Quadra, an action puzzle game
* Copyright (C) 1998-2000 Ludus Design
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _HEADER_MISC
#define _HEADER_MISC
#include "overmind.h"
#include "palette.h"
class Fade_to: public Module {
Fade* fad;
public:
Fade_to(const Palette& dst, const Palette& src, int nframe=16);
virtual ~Fade_to();
virtual void step();
};
class Fade_in: public Fade_to {
public:
Fade_in(const Palette& dst): Fade_to(dst, noir) { }
virtual void init();
};
class Fade_out: public Fade_to {
public:
Fade_out(const Palette& src): Fade_to(noir, src) { }
virtual void init();
};
class Setpalette: public Module {
const Palette& pal;
public:
Setpalette(const Palette& p);
virtual void init();
};
class Wait_event: public Module {
public:
virtual void step();
};
class Wait_time: public Wait_event {
int delay;
bool force_wait;
public:
Wait_time(int del, bool force=false);
virtual void step();
};
#endif