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vertex color node visualizer disconnect when assign texture #13
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I will look into this. As to the Face Corner Color issue. This is a core Blender Khronos setup. I have hook in the code that changes this during the export process. I'll review this |
If you can could you test this update? removed - new link coming |
Newer update - Please test added base color - button to apply vertex color 1.6.3.2 |
same problem everything works if you uncheck and select the button and save the blend file. for some reason when you open a clean project it doesn't automatically take into account that the checkbox is selected |
If I saved the startup project file after this action the same works correctly |
ah ok, thanks for reporting. |
New update - please test 1.6.3.3 |
works. thank you for the quick fix one more small note by default metallic is on 1 instead of 0 with models without pbr it theoretically matters but you can change it manually |
Default metallic for what material - Standard only? |
Vertex Color modifications to fix issue #13 Back port some changes in Blender 4.2 version (2.2.) to 3.6 (1.6.3)
Update for issue #13 fixes update for Vertex Color addon preferences issues Code Clean up Readme changes
Not very significant because if the material has textures then this slider does not affect anything and should be on 1 but if the material of any kind, such as standard under the LOD of the model without textures then 1 for metallic means metal and so it displays in msfs and blender viewport so theoretically for 99% of cases it should default to 0 and only after adding a texture set to 1 |
Ok I understand now. However, I will not be able to do that because I would like to keep the exporter as close as possible to ASOBO, I don't like it, where code changes an unrelated value, if you change a texture the metallic factor changes. You could modify your own version to set the default metallic_factor to 0.0 |
should be fixed |
Current Behavior
Clean Standard material without textures
When texture assign to base color dissconnect Vertec Base Color Multiply node
Automatically adds Col vertex color but if select any color in Vertex Paint you can't see it in EEVEE
This opion is checked
And
if this option is changed despite forcing connect node with vertex color if texture is added will disconnect node and back to previous pic2 from pic1
Expected Behavior
as in the first picture in Current Behavior
Vertex color connect to BaseColor PrinciplesBSDF to visualize
And a small request if it is possible to automatically add "Face Corner Color" instead of "Face Corner Byte Color". This change eliminates rainbow object bug if more than 1 material is assigned to an object.
Tested on multiple sceneries and works fine
Steps To Reproduce
Environment
Anything else?
If the object does not have any textures again add a button to assign vertex color attribute.
it was in some older versions of this add-on
The text was updated successfully, but these errors were encountered: