Every GameDataTo
message starts out with the same data, outlined in the table below.
Type | Name | Description |
---|---|---|
int32 |
Game ID | The ID (code) of the game |
packed int32 |
Target Client ID | The ID of the client that the message is being sent to |
See GameData
and GameDataTo
Message Types for details on each possible message that may be contained in this message type, taking note that the data described in the table above is omitted from the breakdown of those messages.
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0x05
GameData
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JoinedGame