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0x06 GameDataTo

Every GameDataTo message starts out with the same data, outlined in the table below.

Type Name Description
int32 Game ID The ID (code) of the game
packed int32 Target Client ID The ID of the client that the message is being sent to

See GameData and GameDataTo Message Types for details on each possible message that may be contained in this message type, taking note that the data described in the table above is omitted from the breakdown of those messages.


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