@root670 root670 released this Jun 3, 2018 · 8 commits to master since this release

Assets 3


  • Fix active game not being set properly when loading history file containing an entry for an enable code.

@root670 root670 released this May 27, 2018 · 9 commits to master since this release

Assets 3

Near Features

  • Save cheat database to TXT file
  • Support loading TXT cheat database compressed in a ZIP file

Miscellaneous Improvements

  • Increased maximum number of games and cheats
  • Press Start to accept string and code prompts
  • Fix detecting multi-line enable codes

@root670 root670 released this May 20, 2018 · 17 commits to master since this release

Assets 3

New Features

  • Load .TXT cheat database files
  • History file: previously used cheats will be re-enabled next time Cheat Device is run
  • Support for DTL-T10000 (PS2 TOOL)
  • Load and save ZIP files in the Save Manager
  • Game list is automatically sorted
  • Edit boot paths within Cheat Device
  • Embed button graphics into strings with {CROSS}, {SQUARE}, {TRIANGLE}, {CIRCLE}, {L1}, {L2}, {R1}, and {R2}. These are most useful in cheat descriptions.
  • Support for manipulating cheat database within Cheat Device. Games, cheats, and code lines can be added, modified, and deleted. The modifications can't be saved yet, but this is planned to be implemented in a layer release.
  • Scroll bar drawn on side of menus
  • Press L2/R2 to jump to the top/bottom of a cheat or code menu
  • Cheat database based on Code Breaker 10.1 is now included in releases

Miscellaneous improvements:

  • Many stability, UI, performance, and code organization improvements
  • Script for building using Docker is included
Nov 14, 2016


Merge pull request #78 from inequation/master
Fix error C2664 on MSVC 2015

@root670 root670 released this Sep 9, 2015 · 169 commits to master since this release

Assets 3


  • Attempt to automatically install engine hook if game doesn't have a 9-type enable code
  • Press start in cheat lists to go directly to the main menu
  • Prevent too many codes being enabled
  • Display error messages with prompt boxes
  • Display free space in save manager


  • Better font rendering with anti aliasing
  • Fix game list being rendered before main menu was cleared from the screen


  • Remove storage.c. Use stdio functions instead
  • Use proper vsync handler
  • Remove unnessasry gsKit_set_primalpha() call
  • Correct object colors
  • Free resources after loading PNG texture
  • Fix warnings

@root670 root670 released this Aug 4, 2015 · 175 commits to master since this release

Assets 3


  • Add version number to about menu
  • Replace miniz with zlib
  • Add release target to Makefile.

Save Manager

  • Add support for CodeBreaker saves (.CBS) in the save manager
  • Improved Shift-JIS conversion for save names
  • Display device name in save list
  • Display save name when copying a save
  • Display error if no saves were found on a device

@root670 root670 released this Jun 11, 2015 · 190 commits to master since this release

Assets 3

New features:

  • Save manager for backing up and restoring game saves to/from a flash drive.
  • Various UI adjustments (currently active game will be highlighted in the game list, game titles are centered in cheat menus, main menu titles are centered, etc.).
  • Simplified cheat database loading. Initial loading is about ~15% faster.

@root670 root670 released this Jun 11, 2015 · 224 commits to master since this release

Assets 3

Initial public release.