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Faster SSE, now int16 as well as float32
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
[FLT] | ||
min=0 | ||
max=0 | ||
[INT] | ||
numnodes=3 | ||
[BYT] | ||
nodeintensity0=0 | ||
nodeintensity1=128 | ||
nodeintensity2=255 | ||
[RGBA255] | ||
nodergba0=0|0|0|0 | ||
nodergba1=128|0|128|64 | ||
nodergba2=255|0|255|128 |
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Original file line number | Diff line number | Diff line change |
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import gl | ||
gl.resetdefaults() | ||
gl.orthoviewmm(0,0,0) | ||
gl.loadimage('/Users/chris/V1.nii.gz') | ||
#gl.loadimage('/Users/chris/FA.nii.gz') | ||
#open overlay: show positive regions | ||
#gl.overlayload('/Users/chris/V1.nii.gz') | ||
#gl.opacity(1,50) | ||
# | ||
# if (layer > 0) then | ||
# Vol1.UpdateOverlays(vols); | ||
#str = gl.atlaslabels(1) | ||
#print(str) | ||
#gl.minmax(1, 4, 100) | ||
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#gl.overlayload('aal') | ||
# | ||
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#gl.generateclusters(0) | ||
#gl.generateclusters(0, 0.5, 32, 1, 0) |
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