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collision_detection::World::moveObject() #957
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Thanks, makes sense to add. May I ask in what context you use these interfaces? |
I used this function to fix initial collisions of objects spawned from our vision pipeline. Due to bad fitting and or bad camera-robot calibration, these objects might collide with the table. |
Provide a convienency method to move all shapes of a collision object. Before, for all shapes shapes we had to call
moveShapeInObject()
, which created overhead for finding the object over and over.