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FALLOUT ET TU

Fallout to Fallout 2 engine conversion

Fallout et tu (also called Fallout 1@2, 1at2, 1in2, ...) is bringing the first Fallout game into the engine of the second one while utilizing features available in Fallout 2 wherever we can (within reason).


Discussion

Repository

MOD INSTALLATION

  • Install FALLOUT 1 anywhere.

    • The game is REQUIRED to play the Fallout 1 in 2 engine conversion!
  • Install FALLOUT 2 anywhere.

    • The game is REQUIRED to play the Fallout 1 in 2 engine conversion!
  • Unpack FALLOUT ET TU into your Fallout 2 folder.

    • The folder structure must look like this:
      \Fallout2\Fallout1in2\Fallout2.exe
      
  • Start the UNDAT.EXE and select the MASTER.DAT file from your FALLOUT 1 installation directory.

    • If you are using a (pre)release package, UNDAT.EXE can be found in the Fallout1in2 folder.
    • If you are using the repository, UNDAT.EXE can be found in the Tools\UndatUI folder.
    • If you are using Linux, UNDAT.SH can be used instead (requires WINE installed).
    • If you are using a (pre)release package, UNDAT.SH can be found in the Fallout1in2 folder.
    • If you are using the repository, UNDAT.SH can be found in the Tools/UndatCLI folder.
  • Select the Fallout1in2 folder as extraction target.

  • Extract the files.

That's it. The game can now be played!

When using Linux with Wine, if there are issues running the game correctly, set the *.dll override priorities in Wine: WINEDLLOVERRIDES="ddraw.dll=n,b" wine Fallout2.exe

CONFIGURATION

Main mod configuration can be found in config/fo1_settings.ini. It is recommended to check and/or tweak settings in this file before starting a new game. Changing settings mid-game have a chance to corrupt savegames or introduce undefined behavior.

Other interesting files:

STEAM

The mod can be started easily with the Steam client, replacing vanilla FALLOUT 1. We released a small, dedicated tool, which helps keeping manual configuration at minimum. See https://nma-fallout.com/threads/220425/ for details.

ADDITIONAL CONTENT

While most optional content is a part of the mod core, and can be toggled on and off by editing the config/fo1_settings.ini, there are a few mini-mods - separated from main codebase - included as well.

Classic worldmap

mods/fo1_classic_worldmap

Enabled by default. Replaces Fallout 2's green circles, as well as the worldmap tiles with city locations to bring the game's look more in line with the original Fallout 1.

Carry Weight Indicator

mods/ShowLootWeight

Adds a lightweight current/max carry weight indicator to the looting and stealing interface.

Fallout 1 Interface

mods/fo1_interface

Enabled by default. This mod replaces the FALLOUT 2 interface with the graphics from FALLOUT 1.

Fallout 1 Maps - Mountains

mods/fo1_maps_mountains

Enabled by default. Increases the visible area of the mountain encounter maps to support a resolution of 1280x720px without showing black bars at the top and bottom of the screen.

Improved Death Animations

mods/Anim_ImprovedSMutantDeath

Enabled by default. Replaces Super Mutant and Power Armor fire and electrocuted death animations with resized versions, to match their regular animations.

Interface Upscaled

mods/InterfaceUpscaled

Various static images (splash/death screens, endgame slides, town/world, ...) use a higher resolution.

Inventory AP cost

mods/InventoryAPcosts

Tweaks the costs of specific actions while using inventory.

Language Pack - German

mods/fo1_lang_german

The german translation of FALLOUT ET TU. It's highly recommended to check the README in language pack directory.

Language Pack - French

mods/fo1_lang_french

The french translation of FALLOUT ET TU. It's highly recommended to check the README in language pack directory.

Robodog

mods/fo1_robodog

Turns Dogmeat into a Robodog, slightly changing available combat options.

ADDITIONAL MODS

For various other QoL features that aren't included in FALLOUT ET TU already, check out these mods:

SPECIAL THANKS

We would like to thank NovaRain and Mr.Stalin for their never-ending amounts of patience, scripting advices, sfall tweaks, testing sessions and general support while we was working on the project. We love you guys!