Untitled Shooty Game
This is my submission for LUDUM DARE 50 with the theme "Delay the Inevitable".
I am still a bit new to Ludum Dare, new to game jams, new to Godot and new to gamedev in general, so be kind, rewind.
I am not an artist, so please excuse the programmer art. And the weird mishmash of notes that is the BG music.
Stuff I wanted to add to the game but ran out of time for:
- more enemy ship components
- beam turret: charges then fires a long beam (you can dodge while it's charging)
- seeker spawner: spawns fast-moving seeker missiles. they're faster than you but less maneuverable (they have to turn) and you can shoot them down
- components which improve the ship's move speed or fire rate
- more enemy ship types, especially larger ones with more cores
- more powerups:
- speed up
- fire rate up
- shield (temporary)
- weapon upgrades (fire two bullets at once, spread gun, etc)
Stack:
Engine: Godot 3.4
Pixel art: https://www.piskelapp.com
Sound FX: https://sfxr.me/ + https://convertio.co/
BG Music: https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial
Source code: https://github.com/roytang/ld50
https://hungryroy.itch.io/untitled-shooty-game
Visit my website/blog: https://roytang.net
WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXizYQ8w8g2vOAweq2macnvK