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Untitled Shooty Game

This is my submission for LUDUM DARE 50 with the theme "Delay the Inevitable".

I am still a bit new to Ludum Dare, new to game jams, new to Godot and new to gamedev in general, so be kind, rewind.

I am not an artist, so please excuse the programmer art. And the weird mishmash of notes that is the BG music.

Stuff I wanted to add to the game but ran out of time for:

  • more enemy ship components
    • beam turret: charges then fires a long beam (you can dodge while it's charging)
    • seeker spawner: spawns fast-moving seeker missiles. they're faster than you but less maneuverable (they have to turn) and you can shoot them down
    • components which improve the ship's move speed or fire rate
  • more enemy ship types, especially larger ones with more cores
  • more powerups:
    • speed up
    • fire rate up
    • shield (temporary)
    • weapon upgrades (fire two bullets at once, spread gun, etc)

Stack:

Engine: Godot 3.4
Pixel art: https://www.piskelapp.com
Sound FX: https://sfxr.me/ + https://convertio.co/
BG Music: https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial

Source code: https://github.com/roytang/ld50

https://hungryroy.itch.io/untitled-shooty-game

Visit my website/blog: https://roytang.net

WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXizYQ8w8g2vOAweq2macnvK

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