lv2: Fix overflows of periodic timers #10287
Merged
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While working on saving the state of lv2 timers, I've noticed a bug can cause infinite events to be sent by timer thread. In the case of expire + period result overflowing such as if period was set to UINT64_MAX.
This is not an issue on real PS3 as I tested in https://github.com/elad335/myps3tests/tree/master/ppu_tests/timer%20overflow%20attempt
I've used explicit overflow checks because it's simpler to manage for an absolute periodic timer.
Moved ETIMEDOUT error check to its proper position.