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Qt/Input: add color picker for DS4 Controller LEDs #5929
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It fills the space on 1080p screens but lately it is super small on highdpi screens. Idk if it looks jagged because of the scaling or if the source image is simply not good enough |
That's odd, it looks much smaller for me, same size as current master, but I'm on 1080p at 100% scaling. Some kind of scaling issue I guess, is it caused by the lack of setDevicePixelRatio or what? As for it being jaggy, that could just be caused by the original artwork being stretched beyond it's limits. You can find the PNG file in |
Guess I'll have to investigate then |
Yup, this is it. At the correct size it'll be decent. |
I actually did get this to build and works to change my DS4's led color on Linux. So that's cool thanks. I actually wanted to just have it not change my led/brightness at all, because Steam sets it, but I'm not sure if that's possible. Not sending the data to buffer 8/9/10 in SendVibrateData() just results in the LED actually turning off. |
this might need a checkbox or something to enable it similar to the vibration |
Hmm I couldn't find a way to read the old LED state or to prevent it from being updated without disabling the Rumble as well. So for now we have to stick with LEDs being updated. But I fixed a bug that kept the selected color even when you didn't save it. I'll look into the controller background image problems next. |
I removed the resizing of the icon for now. |
just transfer everything to vector |
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