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Fixes a bug that keeps the pad input intercepted after a game aborts a message dialog while using Qt dialogs instead of native dialogs.
(In case you are wondering: QDialog::rejected was not signaled in my tests)
Native dialogs now also skip the on_close callback since it should not be called in this function on real hardware (correct me if I'm wrong).
Also fixes #6082 by setting the data length in cellPadGetData to 0 in case the pads are intercepted.