cellSearch: Change search state before invoking callbacks #7951
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It makes sense to change cellSearch state before invoking an user callback, since it acts as a broadcast for state change. WipEout HD uses those callbacks to start a new search, which would errorerously fail due to cellSearch still being "busy".
This "fixes" WipEout HD's searches failing - since it relies on yet unimplemented playlists, custom songs still don't work but now the game thinks search has succeeded and found 0 entries (instead of failing).