Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix PS3 process exit/exitspawn #9769

Merged
merged 1 commit into from Feb 12, 2021
Merged

Fix PS3 process exit/exitspawn #9769

merged 1 commit into from Feb 12, 2021

Conversation

elad335
Copy link
Contributor

@elad335 elad335 commented Feb 12, 2021

Emu.CallAfter only queues a signal to stop the emulator, keyword is queues. There could have been a signal to stop the emulation and then even rerun it before the signal from PPU was executed.
So check if a stop signal was not issued already by checking PPU caller thread state.

@Nekotekina Nekotekina merged commit 5ed0cc2 into RPCS3:master Feb 12, 2021
@elad335 elad335 deleted the exitspawn branch September 19, 2022 06:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants