building: cmake -B ./build -G "Visual Studio 17 2022"
this project is using SFML (Simple and Fast Multimedia Library)
move with arrow up & down
ball velocity increases on every bounce
2 balls are spawned after 4 rounds
application has second thread running and spamming fast fourier transform on audio buffer
and some frequency is visualized on window edge
ai has improved reaction time the more player is in lead
ai cant understand wall bounces and this is solved by increased AiPaddleSpeed
some files from:
Music by
https://pixabay.com/users/alexiaction-26977400
https://pixabay.com/music/synthwave-80s-synthwave-game-music-112662/
fan art of barbarian and archer
https://www.deviantart.com/omend4/art/ClashofClans-359783539
fan art of pekka
https://www.papyswarriors.com/album-photos/fun/fan-arts/fan-art-pekka-chen2015-clash-of-clans.html
edited in photoshop
AudioVisual.h source file from this guy:
https://github.com/nabil-k/Audio-Visualizer/blob/master/Audio-Visualizer/Audio.h