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building: cmake -B ./build -G "Visual Studio 17 2022"
this project is using SFML (Simple and Fast Multimedia Library)

move with arrow up & down

ball velocity increases on every bounce
2 balls are spawned after 4 rounds

application has second thread running and spamming fast fourier transform on audio buffer
and some frequency is visualized on window edge

ai has improved reaction time the more player is in lead
ai cant understand wall bounces and this is solved by increased AiPaddleSpeed

some files from:
Music by
https://pixabay.com/users/alexiaction-26977400
https://pixabay.com/music/synthwave-80s-synthwave-game-music-112662/

fan art of barbarian and archer
https://www.deviantart.com/omend4/art/ClashofClans-359783539
fan art of pekka
https://www.papyswarriors.com/album-photos/fun/fan-arts/fan-art-pekka-chen2015-clash-of-clans.html
edited in photoshop

AudioVisual.h source file from this guy:
https://github.com/nabil-k/Audio-Visualizer/blob/master/Audio-Visualizer/Audio.h