library(RPGTips)
seed_counter <- 777
Setting: Norvos is in a tavern.
Why is Norvos in this tavern?
roll_table(gme_detail_check)
## [1] "Disfavors NPC"
Who is he trying to disfavor?
roll_table(gme_description_table)
## [1] "Violently Damaged"
Is Norvos evil?
roll_table(gme_fate_check)
## [1] "No"
Is it a man?
roll_table(gme_fate_check)
## [1] "No"
Why is he pursuing this woman?
roll_table(gme_actions_table)
## [1] "Desert Wishes"
He is pursuing a witch who grants wishes to people and then takes their souls as a payment. Norvos' daughter's soul was taken. He found her and fought her, but she fled. He tracked her and found her in this village in the forest.
NPCs: - The witch. - Norvos' daughter.
Thread: - Find and kill the witch.
Setting: Norvos has arrived in the village tavern after a long trip through the forest.
Chaos Factor: 5.
We first check if the scene is altered or interrupted rolling a 1d10 and comparing it against the Chaos Factor.
set.seed(seed_counter)
roll(1, 10)
## [1] 3
As it´s lower and odd, the scene is altered: the tavern is empty. Does it look abandoned?
roll_table(gme_fate_check)
## [1] "Random Event and Exceptional No"
There are still drinks and food in plates in most of the tables, but there is not a soul to be found.
roll_table(gme_event_check)
## [1] "PC Positive"
roll_table(gme_description_table)
## [1] "Calmly Ugly"
The witch seems to have just passed around the city and people were actually hiding! Once the tavern door opens and people see that it´s a foreigner, they sigh, relaxed, and go to meet him. Norvos tries to befriend them to get them to talk about the witch.
Charisma check
set.seed(seed_counter)
roll(1,20)
## [1] 17
To generate what the people know about the witch, I will roll a detail check
roll_table(gme_detail_check)
## [1] "Favors NPC"
They respect her! She is the village protector. She's made a deal with them, in which they don't bother her and she protects the village from intruders and wild animals.
Now Norvos has two options: either he declares openly he wants to know where she lives or he tries to get a room for the night and he will explore during the next day, safely knowing that the witch lives around the village. What will he do (1-5: ask for the witch, 6-10: get a room for the night)?
set.seed(seed_counter)
roll(1,10)
## [1] 9
He will get a room!
He pays for a room for three days, hoping to finish this whole ordeal in less than that.
Scene finished! Chaos Factor goes down to 4
- The witch.
- Norvos' daughter.
- People from Oxland.
- Find the witch and recover his daughter's soul.