6. Create A Custom Menu
Scotty2Hotty999 edited this page Apr 9, 2015
·
1 revision
To create your own custom menu, you have to go to your script/sys/main.js
file or create one.
Inside of that file paste this code in it:
includeFile('menu.js');
// Disable the menu to be able to call the custom one
game.setMenuEnabled(false);
// Update function
while(true) {
CheckMenu();
}
Create a file called menu.js
and put into your script
folder.
var index = 0;
var color1, color2;
var key;
function WasPressed(text) {
game.removeDrawedRectangle(1);
game.drawText(22,text+" was pressed",245,135,game.color(255,255,255,1),1);
game.drawRectangle(1,235,125, 300,35,game.color(122,122,122,0.7),"filled", 0);
}
function showText() {
color1 = color2 = game.color(255,255,255,1);
if(index==0) {
color1 = game.color(125,255,255,1)
}
if(index==1) {
color2 = game.color(125,255,255,1)
}
game.drawText(2,"Items",45,135,color1,1);
game.drawText(3,"Quit Game",45,175,color2,1);
}
function CallMenu() {
on = true;
game.drawRectangle(2,35,125, 140,75,game.color(122,122,122,0.7),"filled", 0);
showText();
while(true) {
var key2 = game.getKeyInput([0,1,2,3,4,5]);
if(key2==1) {
index++;
if(index>1) {
index = 1;
}
}
if(key2==0) {
index--;
if(index<0) {
index = 0;
}
}
if(key2==4) {
if(index==0) {
WasPressed('Items');
}
if(index==1) {
WasPressed('Quit Game');
}
}
if(key2==5) {
game.removeDrawedText(2);
game.removeDrawedText(3);
game.removeDrawedText(22);
game.removeDrawedRectangle(1);
game.removeDrawedRectangle(2);
// Removing the arrow keys
key = game.getKeyInput([5,4]);
break;
}
showText();
}
}
function CheckMenu() {
key = game.getKeyInput([5,4]);
game.log(key)
if(key==5) {
game.log('pressed')
CallMenu();
}
}
With that done you are now able to call a different menu as before. That menu in menu.js is just an example implementation.