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A Verlet based approach for 2D game physics
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This is a working implementation using GLUT. It is basically the same code as discussed in the article posted in the link bellow with a few optimisations and a very simple rendering and input functions.

article: http://www.gamedev.net/page/resources/_/technical/math-and-physics/a-verlet-based-approach-for-2d-game-physics-r2714

original code: http://uploads.gamedev.net/7cadc592ffbafcf5ec982c5551c008ea.zip

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A Verlet based approach for 2D game physics (Tutorial)

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