-
Notifications
You must be signed in to change notification settings - Fork 62
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fog depth mode glitch #29
Comments
Fixed in ee06408 |
Textures also glitch out if you set the Fog Depth Mode to none. |
I'm having a similar issue in asgarnia dungeon |
This should be fixed already in #12. Are you guys sure you're on the latest version of the plugin? |
yes, and it is fixed. These comments are from 2 days ago |
aHooder
added a commit
to aHooder/RLHD-old
that referenced
this issue
Aug 19, 2022
…ne objects (RS117#29) * Add ResourcePath interface for a unified way to load and watch files from the jar or file system. * Improved FileWatcher that can watch multiple paths with a single thread. * Implement JSON parsing of Rect, and rename to AABB since it's in 3D space. * Add ability to hide specific unclickable objects, such as unwanted rubble. * Change JSON files to JSONC to allow comments. * Cleanup of lights configuration and relevant classes. * Add ModelUtils class for decoding model hashes into more useful info. * Hide rubble from Varrock West Bank using the new object hiding system. Co-authored-by: Hooder <ahooder@protonmail.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
When changing fog depth mode, if static fog depth is set to 0, textures glitch out.
here is a recording, including my neofetch https://www.youtube.com/watch?v=6RPRBh8SZ1Q (video is unlisted)
tried on my brother's windows 10 pc with the same result
The text was updated successfully, but these errors were encountered: