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Releases: rster2002/ed-journals

Version 0.5.1

26 Jul 13:59
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What's Changed

This is a small release to fix some smaller issues while waiting for some of the larger changes which are still being worked on.

Change log

  • Rework status.json models to work a lot better when working with ships vs on-foot status.
  • Fixed an oversight where the fields in ApproachBodyEvent were private by @technologicalMayhem

New Contributors

Full Changelog: 0.5.0...0.5.1

Version 0.5.0

16 Jun 20:03
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What's Changed

This update largely focusses on stability: adding missing variants and models and overal making it a lot less likely for there to be parse errors due to missing data. State also again got some love with some changes to how input for exobiology predictions is constructed which should make it easier to use in more scenarios and state overal just tracks a bit more stuff.

Change log

  • Added base species exploration values.
  • Added more remaining matches for species color variants except the ones tracked in #68
  • Added missing 'PlanetAnomaly' planet signal type.
  • Added BBlueWhiteSuperGiant and GWhiteSuperGiant star classes.
  • Added Engineer enum which is now used in some log models.
  • Added ids to some models. This is still an on-going effort which is tracked in #69
  • Added grade_storage_limit method to MaterialGrade model.
  • Added the remaining module blueprints.
  • Added remaining commodities and fixed some incorrect matches.
  • Added more variants to the Superpower model.
  • Added Lawless variant to the SystemSecurity model.
  • Special cases have been added for some ShipModule grades which should now correctly reflect the in-game grades.
  • Expanded what is tracked by state and made some changes.
  • Changed how exobiology input is constructed.
  • StarClass and StarLuminosity now implement the Display trait.
  • DistanceLS has been split into LocalDistance and GalacticDistance.
  • Gravity model has been moved to the galaxy module.
  • CommitCrimeEventType has been renamed to Crime and moved to the civilization module.
  • Renamed FactionHappiness::Content to FactionHappiness::Discontent to align with the in-game texts.
  • Make some small changes to help with interoperability with other tools.

Full Changelog: 0.4.0...0.5.0

Version 0.4.0

26 May 16:09
1f755d0
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What's Changed

  • Added all remaining species, though most of the ones added are not yet backed by tests so they may not be matched correctly just yet.
  • Also removed some of the Anemone species which does not seem to exist at all.
  • Added all of the minimum sample distances to the species.
  • Added some utility functions to the galaxy module.
  • Changed JournalEvent to include a flag for whether the event is a live event or not.
  • Changed and added some log models thanks to some new journals contributed by @batshalregmi
  • Change the structure of the logs module for shorter use statements.
  • Fixed some issues with live journal reader on Windows.
  • Fixed an issue where MixedCommodity would be parsed incorrectly when the strict feature was not enabled.

New Contributors

Full Changelog: 0.3.0...0.4.0

Version 0.3.0

21 May 17:44
c8afdd2
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What's Changed

  • Added asynchronous readers and functions for when working in an async environment like Tokio. To enable this use the asynchronous feature flag.
  • Added readers, functions and models for working work .json files.
  • Added State which can be used to aggregate the logs from the .log files into a representation that is a lot easier to query and reason with. This feature is still work in progress and I expect some large changes to happen in the future.
  • Added state for predicting exobiology species by @Somfic
  • Added functions for estimating scan worth by @Somfic
  • Added live journal reader for listening to all events that happen within the log directory, detecting both changes to .log files and .json files.
  • Added the remaining internal and hardpoint modules.
  • Added missing ship slots and modules for cosmetic items.
  • Added the remaining
  • Added function for automatically locating the journal directory on the user's device.
  • The Display trait has been implemented for a lot of shared models.
  • Almost all of the genuses and species are now getting matched, with some of the more exotic species requiring some more testing.
  • Fix duplicate SulphurDioxide variants in AtmosphereType.
  • Some large restructuring of modules has been made. Modules have been moved around and things are more logically structured.
  • Some other smaller changes have been made as a result of new journal files.

New Contributors

  • @Somfic made their first contribution in #2

Full Changelog: 0.2.0...0.3.0

Version 0.2.0

09 May 20:30
b12ec80
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Full Changelog: 0.1.2...0.2.0

  • Added all the event types that were missing before. These are not tested as they are not yet covered by a journal test file.
  • Added a lot of missing Items.
  • Added LiveJournalFileReader for reading active journal log files.
  • Added LiveJournalDirReader for reading log files and automatically handling the active journal file without having to specify a specific path yourself.
  • Added variants to some enums even though they are probably not correctly matched yet, but this should hopefully cause less issues between versions.
  • Added variants to ShipType and renamed some variants.
  • Ship cosmetic slots and 'modules' are now parsed.
  • Implemented the Display trait for some of the shared models.
  • A JournalDir is now constructed with a new method instead of using try_from.
  • Some journal contents events fields were represented as strings where it now uses specific models.
  • Renamed JournalReader to JournalFileReader
  • Renamed EDLogDirError to JournalDirError
  • Renamed journal content fields that ended with _localised to end in _localized
  • Renamed MicroWeaveCollingHoses to MicroWeaveCoolingHoses to fix typo.
  • Fixed cockpit module not getting parsed correctly in some cases.

Version 0.1.2

05 May 12:02
18cb318
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