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Unity3D scripts that keep track of m...
Unity3D scripts that keep track of multiple independent time layers, each with its own time scale and all updated from a single timer. This allows, for example, to simultaneously have multiple entities operating at a sped up/slowed down rate and being frozen in time by simply changing their TimeLayer in the Inspector. 1using System.Collections;
2using System.Diagnostics;
3using UnityEngine;
45public enum TimeLayer {
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A reactive sequencing library for co...
A reactive sequencing library for coordinating time-based operations 1using System;
2using UniRx;
34namespace MyNamespace.Sequencing {
5/// <summary>
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Components and extensions that aid i...
Components and extensions that aid in working with AR Foundation using reactive programming 1using System;
2using UniRx;
3using UnityEngine;
4using UnityEngine.UI;
5using UnityEngine.XR.ARFoundation;
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