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  1. Unity3D scripts that keep track of m... Unity3D scripts that keep track of multiple independent time layers, each with its own time scale and all updated from a single timer. This allows, for example, to simultaneously have multiple entities operating at a sped up/slowed down rate and being frozen in time by simply changing their TimeLayer in the Inspector.
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    using System.Collections;
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    using System.Diagnostics;
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    using UnityEngine;
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    public enum TimeLayer {
  2. A reactive sequencing library for co... A reactive sequencing library for coordinating time-based operations
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    using System;
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    using UniRx;
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    namespace MyNamespace.Sequencing {
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        /// <summary>
  3. Components and extensions that aid i... Components and extensions that aid in working with AR Foundation using reactive programming
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    using System;
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    using UniRx;
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    using UnityEngine;
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    using UnityEngine.UI;
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    using UnityEngine.XR.ARFoundation;