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RC High CPU usage when idle after reaching Ready state #1953

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BobTB opened this issue Jul 2, 2016 · 4 comments
Closed

RC High CPU usage when idle after reaching Ready state #1953

BobTB opened this issue Jul 2, 2016 · 4 comments

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@BobTB
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@BobTB BobTB commented Jul 2, 2016

The release candidate does a good job of finishing through to the Ready status, but it keeps consuming approx. 30% CPU continuously even if nothing is touched or running.Some Win32Exceptions in logs after it reaches Ready (attached).

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log.txt

@BobTB BobTB changed the title High CPU usage when idle after reaching Ready state RC High CPU usage when idle after reaching Ready state Jul 2, 2016
@Hosch250
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@Hosch250 Hosch250 commented Jul 5, 2016

I'm guessing this is the point after Rubberduck is "technically" ready, but is A) running all the CanExecute's and disabling relevant commands, B) loading inspection results into the UI, and doing other things that have to way until immediately after a parse finishes.

@retailcoder
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@retailcoder retailcoder commented Jul 5, 2016

I can see the GroupingGrid controls being a problem: their data is loaded at least twice - once for the default/current grouping view, and another time for the other grouping view, which is loaded, but invisible.

@Vogel612
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@Vogel612 Vogel612 commented Aug 20, 2016

Is this still an issue for 2.0.8?

@Vogel612
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@Vogel612 Vogel612 commented Dec 7, 2017

Haven't seen any issues like this in recent memory against my 20 module strong testproject... Issue also was last active half a year ago ...

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4 participants