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update section 11
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rubenpieters committed Jul 20, 2023
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126 changes: 125 additions & 1 deletion data/input/11_appendix_timing_structures.yaml
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Expand Up @@ -18,18 +18,142 @@ sections:
- timing_structure:
elements:
- text: Draw Phase
elements:
- text: The Corp gains allotted clicks.
- text: |-
Paid ability window: (P) (R) (S).
- text: The Corp's recurring credits refill.
- text: The Corp's turn begins.
- text: The Corp draws 1 card.
- text: Action Phase
elements:
- text: |-
Paid ability window: (P) (R) (S).
- text: Does the Corp have unspent clicks?
elements:
- text: If yes, the Corp takes an action.
- text: If no, go to (3).
- text: Return to (a).
- text: Discard Phase
elements:
- text: The Corp discards cards.
- text: |-
Paid ability window: (P) (R).
- text: The Corp loses unspent [click].
- text: The Corp's turn ends.
- text: The Corp's turn is complete, and the game moves to the Runner's turn.
- section: sec_appendix_timing_structure_runners_turn
text: Timing Structure of The Runner's Turn ()
toc_entry: Timing Structure of The Runner's Turn
rules:
- timing_structure:
elements:
- text: Draw Phase
- text: Action Phase
elements:
- text: The Runner gains allotted clicks.
- text: |-
Paid ability window: (P) (R).
- text: The Runner's recurring credits refill.
- text: The Runner's turn begins.
- text: |-
Paid ability window: (P) (R).
- text: Does the Runner have unspent clicks?
elements:
- text: If yes, the Runner takes an action.
- text: If no, go to (2).
- text: Return to (e).
- text: Discard Phase
elements:
- text: The Runner discards cards.
- text: |-
Paid ability window: (P) (R).
- text: The Runner loses unspent [click].
- text: The Runner's turn ends.
- text: The Runner's turn is complete, and the game moves to the Corp's turn.
- section: sec_appendix_timing_structure_of_a_run
text: Timing Structure of a Run ({ref:sec_steps_of_a_run})
toc_entry: Timing Structure of a Run
rules:
- timing_structure:
elements:
- text: Initiation Phase
elements:
- text: The Runner announces the attacked server.
- text: The Runner gains bad publicity credits.
- text: The run begins.
- text: Is there ice protecting server?
elements:
- text: If yes, go to (2).
- text: If no, go to (4).
- text: Approach Ice Phase
elements:
- text: The Runner approaches ice.
- text: |-
Paid ability window: (P) (R) and ice can be rezzed.
- text: Is the approached ice rezzed?
elements:
- text: If yes, go to (3).
- text: If no, go to (4).
- text: Encounter Ice Phase
elements:
- text: The Runner encounters ice.
- text: |-
Paid ability window: (P) and subroutines can be broken.
- text: Are there unbroken subroutines to resolve?
elements:
- text: If yes, the Corp resolves the next one.
- text: If no, go to (e).
- text: Return to (c).
- text: Go to (4).
- text: Movement Phase
elements:
- text: The Runner encounters ice.
- text: |-
Paid ability window: (P).
- text: The Runner may jack out.
- text: The Runner moves 1 position inward, if possible.
- text: |-
Paid ability window: (P) (R).
- text: Did the Runner move to a new position?
elements:
- text: If yes, go to (2).
- text: If no, go to (g).
- text: The Runner approaches the server.
- text: Go to (5).
- text: Success Phase
elements:
- text: The run is declared successful.
- text: The Runner breaches the attacked server.
- text: Go to (6).
- text: Run Ends Phase
elements:
- text: Close or resolve priority windows from before "end the run".
- text: The Runner loses unspent bad publicity credits.
- text: If applicable, the run is declared unsuccessful.
- text: The run is complete.
- section: sec_appendix_timing_structure_of_breaching_a_server
text: Timing Structure of Breaching a Server ({ref:sec_breaching_steps})
toc_entry: Timing Structure of Breaching a Server
rules:
- timing_structure:
elements:
- text: The breach begins.
- text: If breaching Archives, facedown cards in Archives are turned faceup.
- text: If breaching HQ or R&D, determine how many accesses from Corp's hand or deck.
- text: Are there candidate cards remaining to access?
elements:
- text: If yes, the Runner chooses a candidate.
- text: If no, go to (7).
- text: The Runner accesses the chosen card.
- text: Return to (4).
- text: Breaching the server is complete.
- section: sec_appendix_timing_structure_of_accessing_a_card
text: Timing Structure of Accessing a Card ({ref:sec_steps_accessing_card})
toc_entry: Timing Structure of Accessing a Card
rules:
- timing_structure:
elements:
- text: The card is accessed.
- text: The Runner may trash the card or use another mid-access ability.
- text: If the card is an agenda, the Runner steals it.
- text: Access is complete.

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