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Fix: server shutdown and newgame packets should be stable
The server sends shutdown and newgame (reboot) packets to any connected client. This can be useful, so you can tell clients that are trying to join that the server is restarting. However, that means that packets can be sent before a version check has been done. So, these packets should be in the stable packet range instead of the one that is unstable and guarded by a version check.
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