Skip to content

Commit

Permalink
Backport: Add Cone as a collision shape (gazebosim#639)
Browse files Browse the repository at this point in the history
Signed-off-by: Benjamin Perseghetti <bperseghetti@rudislabs.com>
  • Loading branch information
bperseghetti committed Jun 18, 2024
1 parent a1cb989 commit 8b95a40
Show file tree
Hide file tree
Showing 23 changed files with 921 additions and 27 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ Gazebo Physics provides the following functionality:
at runtime.
* Features for common aspects of rigid body dynamic simulation
- Construct model from [SDFormat](http://sdformat.org/) file.
- Collision shapes (such as box, sphere, cylinder, capsule, ellipsoid, mesh, heightmap).
- Collision shapes (such as box, sphere, cylinder, cone, capsule, ellipsoid, mesh, heightmap).
- Joint types (such as revolute, prismatic, fixed, ball, screw, universal).
- Step simulation, get/set state, apply inputs.
* Reference implementation of physics plugin using
Expand Down
2 changes: 2 additions & 0 deletions bullet-featherstone/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,8 @@ These are the specific physics API features implemented.
* AttachBoxShapeFeature
* GetCapsuleShapeProperties
* AttachCapsuleShapeFeature
* GetConeShapeProperties
* AttachConeShapeFeature
* GetCylinderShapeProperties
* AttachCylinderShapeFeature
* GetEllipsoidShapeProperties
Expand Down
9 changes: 9 additions & 0 deletions bullet-featherstone/src/SDFFeatures.cc
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@

#include <sdf/Box.hh>
#include <sdf/Capsule.hh>
#include <sdf/Cone.hh>
#include <sdf/Cylinder.hh>
#include <sdf/Ellipsoid.hh>
#include <sdf/Geometry.hh>
Expand Down Expand Up @@ -963,6 +964,14 @@ bool SDFFeatures::AddSdfCollision(
const auto radius = sphere->Radius();
shape = std::make_unique<btSphereShape>(static_cast<btScalar>(radius));
}
else if (const auto *cone = geom->ConeShape())
{
const auto radius = static_cast<btScalar>(cone->Radius());
const auto height = static_cast<btScalar>(cone->Length());
shape =
std::make_unique<btConeShapeZ>(radius, height);
shape->setMargin(0.0);
}
else if (const auto *cylinder = geom->CylinderShape())
{
const auto radius = static_cast<btScalar>(cylinder->Radius());
Expand Down
80 changes: 80 additions & 0 deletions bullet-featherstone/src/ShapeFeatures.cc
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,86 @@ Identity ShapeFeatures::AttachCapsuleShape(
return identity;
}

/////////////////////////////////////////////////
Identity ShapeFeatures::CastToConeShape(const Identity &_shapeID) const
{
const auto *shapeInfo = this->ReferenceInterface<CollisionInfo>(_shapeID);
if (shapeInfo != nullptr)
{
const auto &shape = shapeInfo->collider;
if (dynamic_cast<btConeShape*>(shape.get()))
return this->GenerateIdentity(_shapeID, this->Reference(_shapeID));
}

return this->GenerateInvalidId();
}

/////////////////////////////////////////////////
double ShapeFeatures::GetConeShapeRadius(
const Identity &_coneID) const
{
auto it = this->collisions.find(_coneID);
if (it != this->collisions.end() && it->second != nullptr)
{
if (it->second->collider != nullptr)
{
auto *cone = static_cast<btConeShape*>(
it->second->collider.get());
if (cone)
{
return cone->getRadius();
}
}
}

return -1;
}

/////////////////////////////////////////////////
double ShapeFeatures::GetConeShapeHeight(
const Identity &_coneID) const
{
auto it = this->collisions.find(_coneID);
if (it != this->collisions.end() && it->second != nullptr)
{
if (it->second->collider != nullptr)
{
auto *cone = static_cast<btConeShape*>(
it->second->collider.get());
if (cone)
{
return cone->getHeight();
}
}
}

return -1;
}

/////////////////////////////////////////////////
Identity ShapeFeatures::AttachConeShape(
const Identity &_linkID,
const std::string &_name,
const double _radius,
const double _height,
const Pose3d &_pose)
{
const auto radius = static_cast<btScalar>(_radius);
const auto height = static_cast<btScalar>(_height);
auto shape =
std::make_unique<btConeShapeZ>(radius, height);
shape->setMargin(0.0);

auto identity = this->AddCollision(
CollisionInfo{
_name,
std::move(shape),
_linkID,
_pose});

return identity;
}

/////////////////////////////////////////////////
Identity ShapeFeatures::CastToCylinderShape(const Identity &_shapeID) const
{
Expand Down
21 changes: 21 additions & 0 deletions bullet-featherstone/src/ShapeFeatures.hh
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
#include <gz/physics/Shape.hh>
#include <gz/physics/BoxShape.hh>
#include <gz/physics/CapsuleShape.hh>
#include <gz/physics/ConeShape.hh>
#include <gz/physics/CylinderShape.hh>
#include <gz/physics/EllipsoidShape.hh>
#include <gz/physics/SphereShape.hh>
Expand All @@ -42,6 +43,9 @@ struct ShapeFeatureList : FeatureList<
GetCapsuleShapeProperties,
AttachCapsuleShapeFeature,

GetConeShapeProperties,
AttachConeShapeFeature,

GetCylinderShapeProperties,
AttachCylinderShapeFeature,

Expand Down Expand Up @@ -90,6 +94,23 @@ class ShapeFeatures :
double _length,
const Pose3d &_pose) override;

// ----- Cone Features -----
public: Identity CastToConeShape(
const Identity &_shapeID) const override;

public: double GetConeShapeRadius(
const Identity &_coneID) const override;

public: double GetConeShapeHeight(
const Identity &_coneID) const override;

public: Identity AttachConeShape(
const Identity &_linkID,
const std::string &_name,
double _radius,
double _height,
const Pose3d &_pose) override;

// ----- Cylinder Features -----
public: Identity CastToCylinderShape(
const Identity &_shapeID) const override;
Expand Down
11 changes: 10 additions & 1 deletion bullet/src/SDFFeatures.cc
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,10 @@
#include <sdf/Geometry.hh>
#include <sdf/Box.hh>
#include <sdf/Capsule.hh>
#include <sdf/Cone.hh>
#include <sdf/Cylinder.hh>
#include <sdf/Ellipsoid.hh>
#include <sdf/Sphere.hh>
#include <sdf/Cylinder.hh>
#include <sdf/Plane.hh>
#include <sdf/JointAxis.hh>

Expand Down Expand Up @@ -228,6 +229,14 @@ Identity SDFFeatures::ConstructSdfCollision(
const auto radius = static_cast<btScalar>(sphere->Radius());
shape = std::make_shared<btSphereShape>(radius);
}
else if (geom->ConeShape())
{
const auto cone = geom->ConeShape();
const auto radius = static_cast<btScalar>(cone->Radius());
const auto height = static_cast<btScalar>(cone->Length());
shape =
std::make_shared<btConeShapeZ>(radius, height);
}
else if (geom->CylinderShape())
{
const auto cylinder = geom->CylinderShape();
Expand Down
62 changes: 62 additions & 0 deletions dartsim/src/CustomConeMeshShape.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,62 @@
/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#include "CustomConeMeshShape.hh"

#include <memory>
#include <string>

#include <gz/common/Console.hh>
#include <gz/common/MeshManager.hh>
#include <gz/math/Cone.hh>

namespace gz {
namespace physics {
namespace dartsim {

/////////////////////////////////////////////////
const gz::common::Mesh* MakeCustomConeMesh(
const gz::math::Coned &_cone,
int _meshRings,
int _meshSegments)
{
common::MeshManager *meshMgr = common::MeshManager::Instance();
std::string coneMeshName = std::string("cone_mesh")
+ "_" + std::to_string(_cone.Radius())
+ "_" + std::to_string(_cone.Length());
meshMgr->CreateCone(
coneMeshName,
_cone.Radius(),
_cone.Length(),
_meshRings, _meshSegments);
return meshMgr->MeshByName(coneMeshName);
}

/////////////////////////////////////////////////
CustomConeMeshShape::CustomConeMeshShape(
const gz::math::Coned &_cone,
int _meshRings,
int _meshSegments)
: CustomMeshShape(*MakeCustomConeMesh(_cone, _meshRings, _meshSegments),
Eigen::Vector3d(1, 1, 1)),
cone(_cone)
{
}

}
}
}
44 changes: 44 additions & 0 deletions dartsim/src/CustomConeMeshShape.hh
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#ifndef GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_
#define GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_

#include <gz/math/Cone.hh>
#include "CustomMeshShape.hh"

namespace gz {
namespace physics {
namespace dartsim {

/// \brief This class creates a custom derivative of the CustomMeshShape to
/// allow casting to a Cone shape.
class CustomConeMeshShape : public CustomMeshShape
{
public: CustomConeMeshShape(
const gz::math::Coned &_cone,
int _meshRings = 1,
int _meshSegments = 36);

public: gz::math::Coned cone;
};

}
}
}

#endif // GZ_PHYSICS_DARTSIM_SRC_CUSTOMMESHSHAPE_HH_
20 changes: 20 additions & 0 deletions dartsim/src/SDFFeatures.cc
Original file line number Diff line number Diff line change
Expand Up @@ -20,12 +20,14 @@
#include <cmath>
#include <limits>
#include <memory>
#include <string>
#include <utility>

#include <dart/constraint/ConstraintSolver.hpp>
#include <dart/dynamics/BallJoint.hpp>
#include <dart/dynamics/BoxShape.hpp>
#include <dart/dynamics/CapsuleShape.hpp>
#include <dart/dynamics/ConeShape.hpp>
#include <dart/dynamics/CylinderShape.hpp>
#include <dart/dynamics/EllipsoidShape.hpp>
#include <dart/dynamics/FreeJoint.hpp>
Expand All @@ -49,6 +51,7 @@
#include <sdf/Box.hh>
#include <sdf/Collision.hh>
#include <sdf/Capsule.hh>
#include <sdf/Cone.hh>
#include <sdf/Cylinder.hh>
#include <sdf/Ellipsoid.hh>
#include <sdf/Geometry.hh>
Expand All @@ -65,6 +68,7 @@
#include <sdf/World.hh>

#include "AddedMassFeatures.hh"
#include "CustomConeMeshShape.hh"
#include "CustomMeshShape.hh"

namespace gz {
Expand Down Expand Up @@ -340,11 +344,27 @@ static ShapeAndTransform ConstructGeometry(
{
return ConstructCapsule(*_geometry.CapsuleShape());
}
else if (_geometry.ConeShape())
{
// TODO(anyone): Replace this code when Cone is supported by DART
gzwarn << "DART: Cone is not a supported collision geomerty"
<< " primitive, using generated mesh of a cone instead"
<< std::endl;
auto mesh =
std::make_shared<CustomConeMeshShape>(_geometry.ConeShape()->Shape());
auto mesh2 = std::dynamic_pointer_cast<dart::dynamics::MeshShape>(mesh);
return {mesh2};
}
else if (_geometry.CylinderShape())
{
return ConstructCylinder(*_geometry.CylinderShape());
}
else if (_geometry.EllipsoidShape())
{
// TODO(anyone): Replace this code when Ellipsoid is supported by DART
gzwarn << "DART: Ellipsoid is not a supported collision geomerty"
<< " primitive, using generated mesh of an ellipsoid instead"
<< std::endl;
common::MeshManager *meshMgr = common::MeshManager::Instance();
std::string ellipsoidMeshName = std::string("ellipsoid_mesh")
+ "_" + std::to_string(_geometry.EllipsoidShape()->Radii().X())
Expand Down
5 changes: 3 additions & 2 deletions dartsim/src/SDFFeatures_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -972,10 +972,11 @@ TEST_P(SDFFeatures_TEST, Shapes)
auto dartWorld = world->GetDartsimWorld();
ASSERT_NE(nullptr, dartWorld);

ASSERT_EQ(5u, dartWorld->getNumSkeletons());
ASSERT_EQ(6u, dartWorld->getNumSkeletons());

int count{0};
for (auto name : {"sphere", "box", "cylinder", "capsule", "ellipsoid"})
for (auto name : {"sphere", "box", "cylinder", "capsule", "ellipsoid",
"cone"})
{
const auto skeleton = dartWorld->getSkeleton(count++);
ASSERT_NE(nullptr, skeleton);
Expand Down
Loading

0 comments on commit 8b95a40

Please sign in to comment.