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tests: Add focus_highlight/focus_highlight_render
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kjarosh committed Mar 27, 2024
1 parent 4c46c14 commit 97398a2
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[
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" },
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" },
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" },
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" },
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" },
{ "type": "KeyDown", "key_code": 9 },
{ "type": "Wait" }
]
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element1.tabEnabled = true;
element1.tabIndex = 1;
element2.tabEnabled = true;
element2.tabIndex = 2;
element3.tabEnabled = true;
element3.tabIndex = 3;
element4.tabEnabled = true;
element4.tabIndex = 4;
element5.tabEnabled = true;
element5.tabIndex = 5;
element6.tabEnabled = true;
element6.tabIndex = 6;
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num_ticks = 6

[image_comparisons."output.01"]
trigger = 1
max_outliers = 4

[image_comparisons."output.02"]
trigger = 2
max_outliers = 4

[image_comparisons."output.03"]
trigger = 3
max_outliers = 4

[image_comparisons."output.04"]
trigger = 4
max_outliers = 4

[image_comparisons."output.05"]
trigger = 5
# Position of the cursor does not matter,
# what matters is that there's no highlight.
max_outliers = 100

[image_comparisons."output.06"]
trigger = 6
max_outliers = 4

[player_options]
with_renderer = { optional = false, sample_count = 1 }

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