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Laser.cpp
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Laser.cpp
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#include "StdAfx.h"
#include "Laser.h"
#include "RLMatrix.h"
#include "RLRenderer.h"
Laser::Laser(void)
: GameObject()
{
}
Laser::~Laser(void)
{
}
Error Laser::Initialise(void )
{
return Error::RL_NO_ERROR;
}
Error Laser::Initialise(Vector3& pos, float rot, float radius, float vel)
{
position = pos;
size = radius;
using RustyLib::Matrix44;
Matrix44 *mat = Matrix44::CreateRotationZ(rot);
velocity = *mat * Vector3::INV_Y_AXIS();
velocity.Normalise();
velocity *= vel;
delete mat;
return Error::RL_NO_ERROR;
}
Error Laser::Exit(void )
{
return Error::RL_NO_ERROR;
}
void Laser::Update(const float time_step)
{
GameObject::Update(time_step);
}
void Laser::Render(void )
{
RustyLib::Graphics::Renderer *r = &RustyLib::Graphics::Renderer::Instance();
r->RenderCircle(position, size);
}