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Newsletter 33 - April 2022 #1010

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AngelOnFira opened this issue May 1, 2022 · 27 comments
Closed
4 of 38 tasks

Newsletter 33 - April 2022 #1010

AngelOnFira opened this issue May 1, 2022 · 27 comments
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@AngelOnFira
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AngelOnFira commented May 1, 2022

Newsletter 33: April 2022

tags: newsletter

Editors: @AngelOnFira, @17cupsofcoffee and @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!

Current Schedule

The deadline for all section PRs is 8th April.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

Rust Graphics Meetup

Game Updates

Learning Material Updates

  • Game Development with Rust and WebAssembly (1) - 🚧 WIP by @paytonrules
  • Why I choose to build my game from scratch (1) - 🚧 WIP by @heavyrain266
  • Brontefy Me # 2 (1, 2) - 🆓 free (@hedgein?)
  • Bevy engine tutorial series (1) - 🆓 free (@PhaestusFox?)
  • Bevy 0.6 to 0.7 upgrade guide (1) - 🆓 free (@PhaestusFox?)
  • Rust multi-threading code review (1) - 🆓 free (@TanTanDev?)

Engine Updates

Tooling Updates

Library Updates

Other News

  • Bullet points of any interesting news that doesn't have its own section - 🚧 WIP by @ozkriff

Discussions

  • Simulating less powerful machines (1) - 🆓 free

Jobs

Publishing Steps

@AngelOnFira AngelOnFira self-assigned this May 1, 2022
@HackerFoo
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I would like to work on the section on Noumenal. Thanks.

@kanerogers
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I can do a section on engine updates for Hotham! 😀

@paytonrules
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I'd like to add a reference to a new book Game Development with Rust and WebAssembly to the learning materials. I wrote it so if that's inappropriate I won't.

@markusmoenig
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I will do the Eldiron section, thanks!

@AngelOnFira
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@paytonrules it should be fine :)

@heavyrain266
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I would like to work on section with "Why I choose to build my game from scratch" since it's my own post.

@lukors
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lukors commented May 2, 2022

I'll do Vismut, and the github username for it is me. :)

@cart cart mentioned this issue May 3, 2022
@cart
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cart commented May 3, 2022

Just grabbed Bevy 0.7

@shosanna
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shosanna commented May 5, 2022

Hey, I will write about BITGUN as we just released the game! :)

@FredrikNoren FredrikNoren mentioned this issue May 5, 2022
@FredrikNoren
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Just added a PR for Dims

@paytonrules
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Thanks! PR is opened.

@lukors lukors mentioned this issue May 5, 2022
This was referenced May 7, 2022
@Nazariglez
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Added PR for Notan, thanks!

AngelOnFira added a commit that referenced this issue May 7, 2022
Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
@AngelOnFira
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@kettle11 @kanerogers @setzer22 @kuviman @hedgein @PhaestusFox @HackerFoo
@Keavon @Sorenon @sanbox-irl @Nazariglez

Just sending out a ping to remind that today is the deadline for sections of the blog :)

@Nazariglez
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Hey! Notan is already merged #1020, I cannot change the checklist. Thanks for the ping!

@Bromeon
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Bromeon commented May 8, 2022

Added short entry about our LD50 game: #1022.
Sorry for the last-minute submission!

@HackerFoo
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I don't have much to announce for Noumenal, so I'm going to hold off until next month. Thanks.

@Keavon Keavon mentioned this issue May 9, 2022
@cdsupina
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If it's there is still time I would like to mention my RustConf arcade cabinet project in this newsletter to get the word out.
https://twitter.com/carlosupina/status/1523715837726961664

@cdsupina
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If it's there is still time I would like to mention my RustConf arcade cabinet project in this newsletter to get the word out. https://twitter.com/carlosupina/status/1523715837726961664

I was going to put this in "Other News", but it looks like that is just for one single line news. Is there a good place in the newsletter to talk about a arcade cabinet?

@kanerogers
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@AngelOnFira Done! My first time doing this sort of thing, hope I didn't muck it up:

#1025

@17cupsofcoffee
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I was going to put this in "Other News", but it looks like that is just for one single line news. Is there a good place in the newsletter to talk about a arcade cabinet?

@cdsupina: Tricky one 😆 I'd probably put it under game updates,

@AngelOnFira
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My current plans are to spend a decent amount of tomorrow morning finalizing the existing PRs, and writing a few sections that haven't been covered yet. Expect a final review :)

@cdsupina cdsupina mentioned this issue May 11, 2022
This was referenced May 12, 2022
@Keavon
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Keavon commented May 13, 2022

Is there somewhere we could add the new blog post for Graphite that we posted today? I've maxed out the word count in the Graphite section. But maybe there's a relevant list near the bottom (perhaps described as seeking comments about the blog post in the "Discussions" section?).

@ozkriff
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ozkriff commented May 13, 2022

@Keavon since it was released today and doesn't seem to focus on April updates only, I guess it's better to include it in the May newsletter issue?

@ozkriff
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ozkriff commented May 13, 2022

Taking the "Other News" section to help out with the newsletter completion

@Keavon
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Keavon commented May 13, 2022

@Keavon since it was released today and doesn't seem to focus on April updates only, I guess it's better to include it in the May newsletter issue?

I wouldn't be opposed to waiting a month if we're sticking to the month designation. (I sort of assumed it was "most of April through early May" and abbreviated to the "April newsletter".)

@ozkriff
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ozkriff commented May 13, 2022

The original idea was that the coordination issue should be created around 27th and the release should happen on 1st..3rd. But in practice, the dates keep slipping. I'd like to better stick to month boundaries too - I'll be the releasing editor next month and will try my best about it.

@AngelOnFira
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The final review is up for anyone that wants to look it over 🎉

#1029

@ozkriff ozkriff mentioned this issue May 27, 2022
@ozkriff ozkriff closed this as completed May 27, 2022
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