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How could I write a array of u32 values to the frame buffer?
The text was updated successfully, but these errors were encountered:
https://stackoverflow.com/questions/18362058/how-to-draw-an-array-of-pixels-directly-to-the-screen-with-opengl
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There's also a few crates that make this easier, like pixels.
pixels
pixels is a really nice solution.
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How could I write a array of u32 values to the frame buffer?
The text was updated successfully, but these errors were encountered: