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I have this issue in this game. In it, the issue manifests as a bug where you cannot point anywhere to the right, only (at best) up/down and to the left no matter where you move the mouse, unless I make the window as big as both of my screens. After inspecting the source code, I think I have narrowed it down to both of my monitors being identified as a single one - since they are both the same size (1920x1080), when the window only occupies one of them (the main one) it gets the wrong width and height, which produces the aforementioned bug.
The text was updated successfully, but these errors were encountered:
It's common for an X-server to say there's just one screen even if it's outputting to multiple monitors. I believe the implementation of get_available_monitors is not correct for X11 in this regard, if it's possible to get the number of monitors otherwise.
I have this issue in this game. In it, the issue manifests as a bug where you cannot point anywhere to the right, only (at best) up/down and to the left no matter where you move the mouse, unless I make the window as big as both of my screens. After inspecting the source code, I think I have narrowed it down to both of my monitors being identified as a single one - since they are both the same size (1920x1080), when the window only occupies one of them (the main one) it gets the wrong width and height, which produces the aforementioned bug.
The text was updated successfully, but these errors were encountered: