Blocks v1.2.0
Highlights of this release
- Removed BlocksManager in favour of a new implementation ChunkManager
- Using Minie as the default physics library instead of bullet
- A new rounded cube shape
Complete release notes:
- Extracted the cache implementation of the BlocksManager to a separate ChunkCache class
- BlocksManager is renamed to ChunkManager and got some major refactoring
- ChunkManager is now by default multithreaded
- ChunkManager is able to trigger mesh updates on chunks when chunks are added or removed to the cache
- Use Minie 1.2.0for33 in favour of bullet
- Added a rounded cube shape
- Updated grass texture
- Updated collision shapes for a stair shape to a simpler wedge shape
- Fixed a bug in the block and chunk location calculation methods. The block scale was not taken into account.
- Fixed a NPE when a mesh doesn't have a tangent buffer
- Added a listener that is triggered when a page is attached, detached and updated using the Pager