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GameBoard.hpp
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GameBoard.hpp
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#ifndef GAMEBOARD
#define GAMEBOARD
#include "Player.hpp"
class GameBoard {
public:
// Constructor + Destructor
GameBoard();
~GameBoard();
// Main public class functionality
void initializeGameBoard(unsigned int playerNo); // Initialize the game board with your prefered values
void printGameStatistics(); // Print current statistics about the game
void gameplay(); // Enter the main gameplay loop
void print(); // Print the game board state/stats
private:
// The game board components
unsigned int player_amount; // Amount of players
Player *player; // The Array of players
unsigned int *buf; // The player turn buffer
bool running; // Game running flag
// Internally used functions
// Used in gameplay() | The five gameplay phases + The win condition function
void startingPhase();
void equipPhase();
void battlePhase();
void economyPhase();
void finalPhase();
bool checkWinningCondition(unsigned int i); // Returns 0 if we have a winner and the game is over
};
#endif