Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix pausing issues #423

Merged
merged 1 commit into from
Apr 30, 2018
Merged

Fix pausing issues #423

merged 1 commit into from
Apr 30, 2018

Conversation

Lihis
Copy link
Contributor

@Lihis Lihis commented Apr 27, 2018

Fixes issue #380

Behavior described in the above issue was not limited only to cutscenes. In any case the game was paused, it "catch" up the time it was paused after unpausing. This can be noticed most easily by checking the in-game clock before pausing the game, waiting for a while and after unpausing the game clock fast forwarded regarding the time it was paused. This PR fixes that issue.

Copy link

@ghost ghost left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@darkf
Copy link
Collaborator

darkf commented Apr 30, 2018

Audio (such as in the intro cutscene) still plays when paused.

@darkf
Copy link
Collaborator

darkf commented Apr 30, 2018

Nevermind, #404 handles that.

LGTM. Thanks!

@darkf darkf merged commit 66552a9 into rwengine:master Apr 30, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants