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If start new game and then teleport to hideout firstly appears only arrow marker and after some time cylinder marker appears too
The text was updated successfully, but these errors were encountered:
It seems like it caused by the last commit
So original code of opcode_018a was setting dislpay mode as radar only:
// Coordinate blips are not visible data.display = BlipData::RadarOnly;
new code of script::createBlip always use ShowBoth dislpay mode:
data.type = type; switch (type) { case BlipData::Contact: data.colour = 2; break; case BlipData::Coord: data.colour = 5; break; default: RW_ERROR("Unhandled blip type"); break; } data.target = 0; data.display = BlipData::ShowBoth;
I think Coord blip type is expected to be only at radar So I think it may be fixed like that
Coord
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Original game sets display type ShowBoth for coordinate blip, but ignores it during rendering, see https://www.gtamodding.com/wiki/018A
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If start new game and then teleport to hideout firstly appears only arrow marker and after some time cylinder marker appears too
The text was updated successfully, but these errors were encountered: