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First pass at re-writing the animation core of The Burst Engine for generic JS Object timeline control.
rwaldron/burst-core
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BURST-CORE by f1lt3r @ Bocoup This is a quick first pass at re-writing the animation core of The Burst Engine for generic JS Object timeline control. This version is designed to be used with anything!! WebGL Objects, Processing JS Game Characters, DOM Objects, SVG Objects and even Audio Signals. Developers will probably be used to various animation functions across a variety of libraries. The Burst Engine takes animation control one step further with Timeline > Object > Property-Track > KeyFrame animation, suitable for comlpex, multi-layered, non-linear animations. License: "Open Source Only" - You can *ONLY* use this code or any darivatives of this code in conjunction with other open source code. You may however ship this code with other proprietary code/scripts/software upon receving comfirmation of your written agreement stating that your corporate entity revokes its right to privacy, digital securiry and legal action against any of the contributors herein. Demo: http://code.bocoup.com/burst-core/
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