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Line of sight sharing #35

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Line of sight sharing #35

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Commits on Jan 9, 2020

  1. Added arrow in scene

    stevenzambr committed Jan 9, 2020
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  2. Added UI Sample

    stevenzambr committed Jan 9, 2020
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Commits on Jan 10, 2020

  1. Arrow appears on click with controllers

    Arrow appears on test objects by click
    Next step is to make it always appear
    stevenzambr committed Jan 10, 2020
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Commits on Jan 11, 2020

  1. Gaze feature for Hololens

    stevenzambr committed Jan 11, 2020
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  7. Multiple arrows in room

    stevenzambr committed Jan 11, 2020
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Commits on Jan 12, 2020

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  3. Small update for testing

    stevenzambr committed Jan 12, 2020
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Commits on Jan 16, 2020

  1. Arrow w/ controllers on all objects (to test multiplayer)

    Fixed bug of controllers not showing arrow on all objects
    stevenzambr committed Jan 16, 2020
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Commits on Jan 17, 2020

  1. Implemented share/unshare gaze UI

    Added UI Button to left settings panel of open cube
    Implemented share/unshare gaze feature
    stevenzambr committed Jan 17, 2020
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Commits on Jan 18, 2020

  1. Enable/disbale gazing button for all user's (to test)

    Implemented the enable/disable gazing button
    Changed button layout to 3 buttons
    Removed unused scripts
    stevenzambr committed Jan 18, 2020
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  2. Updated sharing gaze, added label over arrow

    Updated possible bug to sharing gaze feature (to test)
    Added label with text over arrow displaying information, currently only showing HTC Vive / Hololens
    Implementation of user name in label missing
    stevenzambr committed Jan 18, 2020
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Commits on Jan 19, 2020

  1. Update to the share/unshare my gaze feature for multiplayer

    Small update to the label showing what device is currently being used to show gaze, update enables to see other users device on own scene
    stevenzambr committed Jan 19, 2020
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Commits on Jan 20, 2020

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Commits on Jan 21, 2020

  1. Working share/unshare button, added UI layout

    Working share/unshare button in room with multiple users, every user can choose to share or not to share his arrow
    To fix : position/rotation of share button when cube is closed/moved
    Added UI layout overlay for Hololens resolution on top right corner to show who is watching where with what, feature with correct text not completely implemented yet
    stevenzambr committed Jan 21, 2020
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  2. Fixed position of share/unshare my gaze button

    Fixed bug of button not being in the right position
    Disabled 3 gaze feature buttons from cube when not being in a room, they appear after having joined a room
    stevenzambr committed Jan 21, 2020
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Commits on Jan 22, 2020

  1. Implemented enable/disable overlay UI button

    Toggle between showing and not showing overlay UI that currently lists all the users from the room
    stevenzambr committed Jan 22, 2020
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  3. Set up a correct rotation offset

    The user is now able to see the pointer stick out from the surfaces of the objects they are looking at.
    danielbekhter committed Jan 22, 2020
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Commits on Jan 23, 2020

  1. Fixed overlay canvas text for 2 user in room

    Overlay UI shows the other user's name, color an device he is using
    stevenzambr committed Jan 23, 2020
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  2. Added XML comments to most of the code, moved the arrow .fbx file

    Arrow .fbx file moved to 3D Models folder
    stevenzambr committed Jan 23, 2020
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Commits on Jan 24, 2020

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  2. Converted VoiceShareTest to GazeShareTest

    Modified the scene, added relevant objects, enabled fast room creation for testing purposes
    danielbekhter committed Jan 24, 2020
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Commits on Jan 25, 2020

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  7. Revert "Merge branch 'TestScene' into feature/teilenDerBlickrichtungH…

    …ololensAndVive"
    
    This reverts commit 597a355, reversing
    changes made to 7ab36cb.
    danielbekhter committed Jan 25, 2020
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Commits on Jan 26, 2020

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  14. Update README.md

    Added feature guide for line of sight sharing
    stevenzambr committed Jan 26, 2020
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Commits on Jan 28, 2020

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Commits on Apr 22, 2020

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Commits on Apr 23, 2020

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  9. Fixed the broken GazeShare test scene

    Set up the MixedRealityToolkit instance in the scene
    danielbekhter committed Apr 23, 2020
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Commits on May 8, 2020

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Commits on May 11, 2020

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Commits on May 13, 2020

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  2. Moved tag finding functions to the static class and added summaries +…

    … bug fix
    
    Fixed a bug where the "Unshare gaze" button text wasn't changing. There is a further bug with the "Unshare my gaze" button
    danielbekhter committed May 13, 2020
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Commits on May 16, 2020

  1. Fixed bugs in sharing functionality

    Now both toggling global and own sharing work properly
    danielbekhter committed May 16, 2020
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Commits on May 19, 2020

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Commits on May 25, 2020

  1. First try at raycasting

    Used Physics.Raycast
    Arrow does not show up
    danielbekhter committed May 25, 2020
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Commits on May 26, 2020

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  2. Fixed endless arrow color changing

    Added a GetComponent call to the color setting function
    danielbekhter committed May 26, 2020
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Commits on May 27, 2020

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Commits on Jun 1, 2020

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  3. Fixed raycasting objects being hit and pointer rotation

    Still have to fix pointing at different objects
    danielbekhter committed Jun 1, 2020
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Commits on Jun 2, 2020

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  2. Added a static layer mask for the 8th layer and changed Shelf and Car…

    …d prefabs' layers to layer 8
    danielbekhter committed Jun 2, 2020
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  3. Added a centralized raycast manager

    It uses the Update function to update the position of the pointer
    danielbekhter committed Jun 2, 2020
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  4. Got rid of legacy code and performed a test

    Everything works as expected
    danielbekhter committed Jun 2, 2020
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Commits on Jun 3, 2020

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  2. Modified arrow object change algorithm

    Now meshes are assigned to SerializeField fields in Inspector
    danielbekhter committed Jun 3, 2020
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Commits on Jun 15, 2020

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Commits on Jun 22, 2020

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  2. Removed Resources.Load calls for loading HoloLens and HTC Vive icons

    Added SerializeView fields in the InstantiateArrows script in order to connect the icons in Inspector
    danielbekhter committed Jun 22, 2020
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Commits on Jul 6, 2020

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  3. Added a mesh collider to triangular competence bars and tested pointable

    Competence display bars are still not pointable
    Repository stats bars are not pintable either, however I managed to make them pointable in Editor
    danielbekhter committed Jul 6, 2020
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  4. Made the repository barchart and the contributions vizualization poin…

    …table
    
    Now, Vive has the same pointing abilities as the hololens regarding the visualizations
    danielbekhter committed Jul 6, 2020
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  7. Fixed runtime errors in the test scene

    Modified the InstantiateArrows script to check which scene is being used in order to omit referencing non-existing scene objects.
    Modified the GazeShareOnClick script in order to omit repeated connection attemts that were leading to errors.
    danielbekhter committed Jul 6, 2020
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