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GDL :: Worth Watching
ryan-ash edited this page Aug 14, 2017
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◻ Home
◼ GDL : Game Dev Library
・◻ Books & Education
・◻ Dev Diary
・◻ Dev Games
・◻ Dev Stream
・◻ Social, Jobs & Events
・◻ Mind Mixer
・◻ Platforms & Engines
・◻ Podcast
・◻ Post mortem
・◻ Pre production
・◻ Tools
・◻ Topics
・◻ Worth Reading
・◼ Worth Watching
- The art of screenshake [Vlambeer] [JW]
- Juice it or lose it [grapefrukt]
- Math for game developers [Jorge Rodrigues]
- Doom WASN'T 3D! [The Game Theorists]
- Agile estimation
- Blueprints essentials [UE4]
- Revolution 1979 - How to Make a Documentary Game [Extra Credits]
- Indie game basics [Vlambeer] [Rami]
- Games you might not have tried [Extra Credits]
- Design Club [Extra Credits]
- Mark Brown
- Using YouTube to Market Your Indie Game [NorthernLion]
- The Stanley Parable "Raphael Trailer"
- Game Loading: Rise of the Indies [StudioBento]
- The Myth of the Genius Programmer [Google]
- Overwatch Game Design [Extra Credits] [1] [2]
- Pay for Pleasure, Not Pain [Greg Costikyan]
- Retro Games [Digital Foundry]
- GAME OVERTHINKER [Movie Bob]
- Rediscovering Mystery [Noclip]
- Building a Paper Prototype For Your Narrative Design [Disney] [Jamie Antonisse]
- A Brief History of Graphics [Ahoy]
- The Future of Art Production in Games [Naughty Dog] [Andrew Maximov]
- Defining Depth [Turbo Button]
- Mechanically Speaking: Shooting in First Person [game array]
- Scheduled multiplayer [Mr Wendal]
- Flow Theory [What's With Games] [1] [2]
- Orthogonal Unit Design [Harvey Smith]
- Why Do Nintendo Games Look Like That? [PBS Idea Channel]
- Total Annihilation – 20 years later [Chris Taylor]
- Creating success on Twitch [Jonathan Joyce]
- Virtual Reality in 2016 from Valve’s point of view [Chet Faliszek]
- Designers Are from Saturn, Programmers Are from Uranus [Brian Schwab]
- Reward Psychology Without the Neurotrash [Epic Games] [Ben Lewis-Evans]
- Indie Game: The Movie [James Swirsky] [Lisanne Pajot]
- Mad Skillz for Directing Dialogue [DB Cooper]
- How Overwatch Animation Conveys Character in First Person [Extra Credits]
- Final Fantasy XI : How Difficulty Built a Community [SoberDwarf]
- True Detective | How to Develop Character [Film Radar]
- An Approach to Holistic Level Design [Steve Lee]
- Bend the Physics Engine to Your Will [Bennett Foddy]
- FTL: 5 years later, Fireside chat [Justin Ma \ David Cook]
- Tacoma: Why The Little Details Matter [Writing on Games]
- The Most Important Game of 2017 [Raycevick]
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