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Custom Renderer supporting lighting/shadows using CommandBuffer.DrawMesh and deferred rendering in Unity

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CustomRenderer

Simple example of a custom Renderer supporting lighting/shadows using CommandBuffer.DrawMesh and deferred rendering in Unity

Demonstrates writing into GBuffer and shadow map.

Last verified on Unity 2017.1.0p4.

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Custom Renderer supporting lighting/shadows using CommandBuffer.DrawMesh and deferred rendering in Unity

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