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Labyrinth Tower #22

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ryanb opened this issue Jan 3, 2010 · 1 comment
Open

Labyrinth Tower #22

ryanb opened this issue Jan 3, 2010 · 1 comment
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@ryanb
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ryanb commented Jan 3, 2010

One interesting tower idea is that of a labyrinth. Currently the levels are only rectangular in shape and the walls are only on the outside. What if inner walls existed? It would allow maze like passages like this.

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|      |
| --- -|
|@|   >|
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One may be required to remember previously taken paths in order to navigate the maze. One can navigate using senses such as look and feel. Other senses may be necessary to add as well to aid in navigation.

Instead of walls, spikes may be a better option. This way other abilities can easily be applied such as listen, distance_of, and direction_of without causing much confusion.

@Oreolek
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Oreolek commented Apr 17, 2014

rubywarrior engine provides its own pathfinding, the player will need to construct his own pathfinding method to beat this tower. That's a cruel difficulty leap.

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