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Update/add badges in README
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ryanhefner committed Mar 11, 2020
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# 🧟‍♂️ creature-cache

[![npm version](https://badge.fury.io/js/creature-cache.svg)](https://badge.fury.io/js/creature-cache)
[![npm](https://img.shields.io/npm/l/express.svg)](LICENSE)
[![Coverage Status](https://coveralls.io/repos/github/ryanhefner/creature-cache/badge.svg?branch=master)](https://coveralls.io/github/ryanhefner/creature-cache?branch=master)
[![CircleCI](https://circleci.com/gh/ryanhefner/creature-cache.svg?style=shield)](https://circleci.com/gh/ryanhefner/creature-cache)
![npm](https://img.shields.io/npm/v/creature-cache?style=flat-square)
![NPM](https://img.shields.io/npm/l/creature-cache?style=flat-square)
![npm](https://img.shields.io/npm/dt/creature-cache?style=flat-square)
![Coveralls github](https://img.shields.io/coveralls/github/ryanhefner/creature-cache?style=flat-square)
![CircleCI](https://img.shields.io/circleci/build/github/ryanhefner/creature-cache?style=flat-square)
![Snyk Vulnerabilities for GitHub Repo](https://img.shields.io/snyk/vulnerabilities/github/ryanhefner/creature-cache?style=flat-square)


An in-memory cache that can be restored/rehydrated (brought back to life) via a string or array to rebuild
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