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Because the game_loop macro require all control flow through a single struct and its associated functions, there should be some convenient mechanism to embed multiple screens / states within the struct.
The text was updated successfully, but these errors were encountered:
ryanisaacg#42)
* Added a Screen trait and a macro to use Screens to drive the game loop
* Created an InitialScreen trait that the first screen must implement
Resolvesryanisaacg#37
Because the game_loop macro require all control flow through a single struct and its associated functions, there should be some convenient mechanism to embed multiple screens / states within the struct.
The text was updated successfully, but these errors were encountered: