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Signed-off-by: Ryan P. C. McQuen <ryanpcmcquen@member.fsf.org>
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Ryan P. C. McQuen
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--- | ||
BasedOnStyle: WebKit | ||
... |
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-Wall | ||
-Wextra | ||
-Wno-unused-parameter | ||
-I /usr/include/SDL2 | ||
-I /usr/local/include/SDL2 | ||
-I C:\INCLUDE |
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root = true | ||
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[*] | ||
charset = utf-8 | ||
end_of_line = lf | ||
indent_size = 4 | ||
indent_style = space | ||
insert_final_newline = true | ||
trim_trailing_whitespace = true | ||
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[Makefile] | ||
indent_style = tab |
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*.sublime-workspace |
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TITLE=basque | ||
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# \ | ||
!ifndef 0 # \ | ||
# nmake: \ | ||
CP=copy # \ | ||
MV=move # \ | ||
RM=del # \ | ||
SOURCE=source\$(TITLE).c # \ | ||
LIBS=-I C:\INCLUDE -L C:\INCLUDE\SDL2 -l SDL2.lib -l SDL2main.lib -l SDL2_image.lib -l SDL2_mixer.lib -l SDL2_ttf.lib -Xlinker /SUBSYSTEM:WINDOWS # \ | ||
TARGET=-o $(TITLE).exe # \ | ||
!else | ||
# make: | ||
CP=cp -f | ||
MV=mv -f | ||
RM=rm -f | ||
SDL2_FLAGS=`$$(which sdl2-config) --cflags --libs` | ||
SOURCE=source/$(TITLE).c | ||
LIBS=$(SDL2_FLAGS) -l SDL2_image -l SDL2_mixer -l SDL2_ttf | ||
TARGET=-o $(TITLE) | ||
# \ | ||
!endif | ||
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FLAGS=-Wall -Wextra -std=c99 | ||
# FLAGS=-Wall -Wextra -Wno-unused-parameter -std=c99 | ||
RELEASE=$(CC) $(SOURCE) $(FLAGS) $(LIBS) $(TARGET) | ||
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$(TITLE): source/*.c source/*.h | ||
$(RELEASE) | ||
# Windows will automatically overwrite | ||
# the binary when using `nmake`, but | ||
# we add the clean command for | ||
# people who like that kind | ||
# of thing. | ||
clean: | ||
$(RM) $(TITLE) | ||
$(RM) $(TITLE).exe | ||
debug: source/*.c source/*.h | ||
$(RELEASE) -g |
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# Basque | ||
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Basque is a top down 2d game engine. | ||
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### Basque currently requires: | ||
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- SDL2 | ||
- SDL2_image | ||
- SDL2_mixer | ||
- SDL2_ttf | ||
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--- | ||
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#### Global keyboard shortcuts: | ||
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<kbd>↑</kbd>: Move player North | ||
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<kbd>→</kbd>: Move player East | ||
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<kbd>↓</kbd>: Move player South | ||
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<kbd>←</kbd>: Move player West | ||
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<kbd>q</kbd>: Quit | ||
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<kbd>e</kbd>: Toggle edit mode | ||
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#### Edit mode shortcuts: | ||
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<kbd>l</kbd>: Toggle map library | ||
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<kbd>Mouse button 1</kbd> (left click): Place tile | ||
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<kbd>Mouse button 2</kbd> (right click): Select tile | ||
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--- | ||
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### Getting SDL2 installed: | ||
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#### Linux: | ||
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##### apt: | ||
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``` | ||
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev | ||
``` | ||
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##### dnf: | ||
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``` | ||
sudo dnf install SDL2-devel SDL2_image-devel SDL2_mixer-devel SDL2_ttf-devel | ||
``` | ||
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Or whatever the equivalent package is for your distro. | ||
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#### Mac: | ||
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``` | ||
brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf | ||
``` | ||
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#### Windows: | ||
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1. Download the latest VC development files from: https://libsdl.org | ||
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2. Place the entire contents of `include` and `lib` under `C:\INCLUDE\SDL2`. | ||
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3. Copy all DLLs under `lib` to `C:\Windows\System32` and `C:\Windows\SysWOW64`. | ||
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4. Repeat for _SDL2_image_, _SDL2_mixer_, and _SDL2_ttf_. | ||
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5. Profit. | ||
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--- |
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x ) Get compilation on Lin/Mac/Win working. | ||
x ) Get portion of sprite sheet rendering on screen. | ||
x ) Fix sprite animations. | ||
x ) Add bounds checking to keep the player from walking off the screen. | ||
x ) Draw background. | ||
x ) Add scrolling of perspective as player moves. | ||
x ) Generate background map from tileset. | ||
x ) Improve map rendering so that player position can be tied to tile in X/Y space. | ||
x ) Only reload `map_layout.txt` if file timestamp is newer. | ||
x ) Improve collision detection. | ||
x ) Hot load tile attributes. | ||
x ) Add music. | ||
x ) Get scrolling working (again). | ||
x ) Detect collision on ticks instead of on input. | ||
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) Map editor! | ||
x ) Find out why empty columns are not being outlined. | ||
x ) Draw grid on current screen that shows each tile separated. | ||
x ) Show number of all tiles. | ||
x ) Allow mouse to place a tile. | ||
x ) Allow mouse to clear a tile. | ||
x ) Fix mouse positioning. | ||
x ) Display library or reference map. | ||
x ) Display map library at 0, 0 point on current window. | ||
x ) Investigate seg fault after placing a few tiles. | ||
x ) Improve font outline for tile labels. | ||
x ) Improve border color/thickness, if not showing actual width. | ||
x ) Allow a new row to be added to (and existing rows). | ||
x ) Investigate tile display corruption starting at row 26 for tiles that are greater than 9. | ||
x ) Bulk add tiles (this kind of already works on empty rows, but it is filled with weirdness). | ||
x ) Cannot bulk fill tiles on newlines ... cannot create newlines? | ||
x ) Investigate random segfaults at bounds of map. | ||
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) Add a way to delete tiles. | ||
) Implement undo/redo functionality. | ||
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x ) Add fullscreen support. | ||
x ) Lock file writing in the map editor, so we don't get race conditions if the user clicks too quickly. | ||
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) Improve scrolling, it doesn't move at the right pace (build out a larger map to demo the issue). | ||
) Allow the frame rate to be capped. | ||
) Expand the map. | ||
) Decide whether to look around all tiles for collisions or to expand border attributes for tiles. | ||
) Add ball. | ||
) Add NPC. | ||
) Add dynamic window sizing. | ||
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---------------------------------------------------------- | ||
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Maybes: | ||
) (Map editor) Draw border to match tile attributes? |
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