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The Ryujinx crash when starting Super Mario Bross. Wonder due to a issue with IUserInterface and ngc:u
IUserInterface
ngc:u
Try to start Super Mario Bross. Wonder with ldn3 from https://www.patreon.com/posts/introducing-ldn3-74910544
00:00:06.040 |I| HLE.OsThread.6 AudioRenderer AcquireSessionId: Registered new renderer (0) 00:00:06.041 |I| HLE.OsThread.6 AudioRenderer Initialize: Initializing with REV11 00:00:06.055 |I| AudioProcessor.Worker AudioRenderer Work: Starting audio processor 00:00:06.056 |I| AudioRendererManager.Worker AudioRenderer SendCommands: Starting audio renderer 00:00:06.062 |I| HLE.OsThread.6 AudioRenderer Start: Starting renderer id 0 00:00:06.098 |I| AudioProcessor.Worker Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 240 00:00:06.120 |S| HLE.OsThread.6 ServiceAudio QueryAudioDeviceOutputEvent: Stubbed. 00:00:06.121 |S| HLE.OsThread.6 ServiceAudio GetActiveChannelCount: Stubbed. 00:00:06.522 |S| HLE.OsThread.21 ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True} 00:00:06.522 |S| HLE.OsThread.21 ServiceAm SetPerformanceModeChangedNotification: Stubbed. {performanceModeChangedNotification: True} 00:00:06.892 |S| HLE.OsThread.21 ServiceAm LockExit: Stubbed. 00:00:07.073 |E| HLE.OsThread.4 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: ngc:u at Ryujinx.HLE.HOS.Services.Sm.IUserInterface.GetService(ServiceCtx context) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\Sm\IUserInterface.cs:line 112 at Ryujinx.HLE.HOS.Services.Sm.IUserInterface.GetServiceTipc(ServiceCtx context) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\Sm\IUserInterface.cs:line 53 at InvokeStub_IUserInterface.GetServiceTipc(Object, Object, IntPtr*) at System.Reflection.MethodInvoker.Invoke(Object, IntPtr*, BindingFlags) --- End of inner exception stack trace --- at System.Reflection.MethodInvoker.Invoke(Object, IntPtr*, BindingFlags) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Ryujinx.HLE.HOS.Services.IpcService.CallTipcMethod(ServiceCtx context) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\IpcService.cs:line 176 at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 320 at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 90 at Ryujinx.HLE.HOS.Services.ServerBase.Main() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 85 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1262 at System.Threading.Thread.StartCallback()
Windows 11
1.1.0-ldn3.1.3
1.0.0
Ryzen 7 7700X
Radeon 6950 XT
32GB
No response
The text was updated successfully, but these errors were encountered:
SMB: Wonder does not have LDN functionality. Use master https://ryujinx.org/download.
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Description of the issue
The Ryujinx crash when starting Super Mario Bross. Wonder due to a issue with
IUserInterface
andngc:u
Reproduction steps
Try to start Super Mario Bross. Wonder with ldn3 from https://www.patreon.com/posts/introducing-ldn3-74910544
Log file
OS
Windows 11
Ryujinx version
1.1.0-ldn3.1.3
Game version
1.0.0
CPU
Ryzen 7 7700X
GPU
Radeon 6950 XT
RAM
32GB
List of applied mods
No response
Additional context?
The text was updated successfully, but these errors were encountered: