Experimental Switch emulator written in C#
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BaronKiko and emmauss Scissor test implementation. Partially stubbed until geometry shaders… (
#556)

* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
Latest commit 0cd5ba0 Jan 13, 2019
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ChocolArm64 Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFlo… Dec 26, 2018
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Ryujinx.Common Refactor Ryujinx.Common and HLE Stub Logging (#537) Jan 11, 2019
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Ryujinx.LLE Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 … Aug 10, 2018
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Ryujinx.Tests.Unicorn Remove unnecessary usings (#463) Oct 17, 2018
Ryujinx.Tests Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFlo… Dec 26, 2018
Ryujinx Refactor Ryujinx.Common and HLE Stub Logging (#537) Jan 11, 2019
.gitattributes aloha Feb 4, 2018
.gitignore Implement ContentManager and related services (#438) Nov 18, 2018
.travis.yml Add some tests (#18) Feb 16, 2018
CONFIG.md Update the Readme (#546) Dec 18, 2018
KEYS.md Add XCI, NSP and NCA loading support (#404) Sep 8, 2018
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Ryujinx.sln Move logging to Ryujinx.Common and make it a static class (#413) Oct 17, 2018
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README.md

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Ryujinx.conf should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.