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Ryzom Core graphics asset repository. Requires Git LFS extension. Please be reminded that LFS bandwidth is limited. Download a copy from https://cdn.ryzom.dev/pub/assets/ryzomcore_graphics-rev5.7z (2GB) to avoid bandwidth running out on this repository (23GB).

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ryzom/ryzomcore_graphics

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Ryzom Core Graphics Assets

This repository contains the graphics assets from the Ryzom game. It is maintained by the Ryzom Core open-source community.

Assets in this repository, including all further contributions, are licensed under both CC-BY-SA 3.0 and FAL 1.3.

Copyright

All original asset are copyright (C) 2001-2016 Winch Gate Property Limited, with restoration contributions from Cédric OCHS kervala@gmail.com.

Restorations, fixes, and asset reconstructions are copyright (C) 2011-2021 Jan BOON jan.boon@kaetemi.be.

Further contributions to this repository are copyright (C) their respective authors, unless rights have been transfered otherwise. Consult the repository commit history for details.

Credits

The Saga of Ryzom

  • Sithik 'Syk' TRAN (3D Art & Animation)
  • Arnaud 'Nono'BEAUME (Animation)
  • Alex 'Actarus' GATTO (3D Art)
  • Christophe 'Chelnov' MOYNE (3D Art)
  • Lémuel 'LeM' WUIBOUT (3D Art)
  • Abdel 'Dedel' AMMARI (3D)
  • Alain BERNHARD (3D)
  • Francis GIBOUT (3D)
  • Joaquim GOMES (Animator)
  • Stéphane 'Norm' MACRE (3D)
  • Bruno 'Kionk' MILLAS (Animator)
  • Stéphan 'Foufou' PELAYO (3D)
  • Xavier 'Kiki' RANG (Animator)

Ryzom Core

FAQ

Q: Can I use these assets in a commercial game? Does the license require us to release our own independent assets as CC-BY-SA as well, or does the license consider the assets individually?

A: The license is related to the individual assets only. If you edit a Ryzom texture, you'll have to put the modified one under the same licence as the original Ryzom one. If you create new texture from scratch, it's up to you to decide the licence. (See: https://forum.unity.com/threads/using-free-art-as-samples-in-packages.150302/)

When you make a modification to an original Ryzom asset, you must also release any assets which are required to use the modified asset under the same license, along with the modified asset. This means that when you modify a model, but create a texture from scratch for the modified model, you must release the texture under the free license as well, otherwise the modified model wouldn't really be accessible under the free license. If you create an additional texture for an original or modified model from scratch, it's your own decision, since the additional texture does not block the model with the existing texture from being used. In case you use an original Ryzom texture on a model you made from scratch, it's your decision as well, since it does not block the texture from being used. (See FAL 1.3 Art. 4)


Q: Is it possible to license modifications under a different license?

A: Modified assets may be relicensed as either CC-BY-SA 3.0, CC-BY-SA 4.0, FAL 1.3, or GPLv3. Contributions to this repository will be considered licensed as CC-BY-SA 3.0 and FAL 1.3. (See https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses)


Q: Who should I give attribution to, and where should this attribution be placed?

A: You must give credit to the copyright holders and authors. Relevant parties are listed above. It may be placed anywhere appropriate for the medium in question, for example in the credits of a game.

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Ryzom Core graphics asset repository. Requires Git LFS extension. Please be reminded that LFS bandwidth is limited. Download a copy from https://cdn.ryzom.dev/pub/assets/ryzomcore_graphics-rev5.7z (2GB) to avoid bandwidth running out on this repository (23GB).

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