Godot 3.5
iOS plugins updated to work with Godot 3.5. The main difference is emit_signal and call_deferred methods signatures changes because of which all existing plugins stopped working.
Instructions
Unpack in root directory of your Godot project.
Add contents of the /scripts/ folder to your autoloads.
Plugins included
- FacebookSDK v13.1.0
- ATT
- Firebase Analytics.
All originally taken from DrMoriarty's github